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1.0 Experimental Feedback Please let multiplayer quest clears advance everyone's tier progress


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On 6/24/2024 at 9:58 PM, Bask said:

Messing with the other settings and turning up loot across the board doesn't fix players who don't get to use magazines not getting to track any progression or craft things for themselves. Plus people may not want all loot increased just to get double magazines to split between 2 people. A sharing setting would do nothing but good IMO. 

 

While I don't personally disagree with that idea - a system like the one you suggest doesn't exist at the moment, but your problem with it does.  I currently play with 5 people total on my multiplayer server and while the magazine system can run a little thin for all us, we are very good at making sure that the right magazines make it to the right people.   A small increase in loot percentage is not a drastic change right away, but it does help alleviate some of the pressure and doubly so over time.   And if you need something crafted, you can always talk to the right person, yes?  In terms of perk mags, you just need to be a bit judicious who gets what, and what sort of diversity of dynamic functions everyone might be serving.   And this is stopping short from being involved in a group where everyone wants to run similar builds, in which case this is a people management problem and not a game problem.

 

That is more in line with why i recommend it as a practical solution.  I cannot stress enough how helping yourself with the settings can make a difference.

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  • 4 weeks later...

The split in opinion about the magazines is like 50/50 the split about the quests is like 75/25. Just kind of proves the point that both should be a server setting since the fanbase is so divided. Will be a big fumble if they don't make both of those things optional because playing how you want is what makes games fun. When people can't play without getting through large parts of the game they hate, or have to deal with something they don't like for an entire playthrough it really ruins the experience overall for a lot of people. Custom settings are already a big part of the replayability as it is. Take ARK survival, if you couldn't customize your experience there would be way less reason to come back. Frustrating since the fix is so simple. 

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1 hour ago, Bask said:

The split in opinion about the magazines is like 50/50 the split about the quests is like 75/25. Just kind of proves the point that both should be a server setting since the fanbase is so divided. Will be a big fumble if they don't make both of those things optional because playing how you want is what makes games fun. When people can't play without getting through large parts of the game they hate, or have to deal with something they don't like for an entire playthrough it really ruins the experience overall for a lot of people. Custom settings are already a big part of the replayability as it is. Take ARK survival, if you couldn't customize your experience there would be way less reason to come back. Frustrating since the fix is so simple. 

Some things just don't toggle.  They'd have to create a way for both options to work and support both options and that's a lot of work for very little benefit for them.  People who have been playing the game all this time are probably going to keep playing, no matter how much they complain.  New players don't know the old ways and so aren't going to complain about the old ways being gone.

 

Besides, you're replying to an outdated thread.  The thread was made with shared quests didn't advance the quest tier.  That isn't true anymore.

Edited by Riamus (see edit history)
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