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(V1.0) Old West Migration


arramus

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With the latest update I am getting a lot of these errors. 

 

 

This last update I am getting a bunch of errors. mostly for cntBookPile03AirRandomLootHelper 

 

 

2024-09-03T23:17:48 537.407 ERR Loading prefab "oldwest_store_grocery_05" failed: Block "cntBookPile03AirRandomLootHelper" (22310) used in prefab is unknown.
2024-09-03T23:17:48 537.408 WRN Could not load prefab 'oldwest_store_grocery_05'. Skipping it
2024-09-03T23:17:49 537.667 ERR Loading prefab "oldwest_store_book_04" failed: Block "cntBookPile03AirRandomLootHelper" (22310) used in prefab is unknown.
2024-09-03T23:17:49 537.667 WRN Could not load prefab 'oldwest_store_book_04'. Skipping it
2024-09-03T23:17:49 537.764 ERR Skipping loading of active block data for oldwest_spectabcem_01_arramus because of the following exception:
2024-09-03T23:17:49 537.765 EXC Object reference not set to an instance of an object
  at TileEntitySign.SetText (System.String _text, System.Boolean _syncData, PlatformUserIdentifierAbs _signingPlayer) [0x00014] in <40e9b6e9762f43cf836123d0f549ad32>:0 
  at TileEntitySign.SetText (AuthoredText _authoredText, System.Boolean _syncData) [0x0001a] in <40e9b6e9762f43cf836123d0f549ad32>:0 
  at TileEntitySign.read (PooledBinaryReader _br, TileEntity+StreamModeRead _eStreamMode) [0x00034] in <40e9b6e9762f43cf836123d0f549ad32>:0 
  at Prefab.readTileEntities (PooledBinaryReader _br) [0x0006c] in <40e9b6e9762f43cf836123d0f549ad32>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
Prefab:readTileEntities(PooledBinaryReader)
Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)
DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)
DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)
<Load>d__22:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-09-03T23:17:49 537.765 ERR Skipping loading of active block data for oldwest_spectabcem_01_arramus because of the following exception:
2024-09-03T23:17:49 537.765 EXC Object reference not set to an instance of an object
  at TileEntitySign.SetText (System.String _text, System.Boolean _syncData, PlatformUserIdentifierAbs _signingPlayer) [0x00014] in <40e9b6e9762f43cf836123d0f549ad32>:0 
  at TileEntitySign.SetText (AuthoredText _authoredText, System.Boolean _syncData) [0x0001a] in <40e9b6e9762f43cf836123d0f549ad32>:0 
  at TileEntitySign.read (PooledBinaryReader _br, TileEntity+StreamModeRead _eStreamMode) [0x00034] in <40e9b6e9762f43cf836123d0f549ad32>:0 
  at Prefab.readTileEntities (PooledBinaryReader _br) [0x0006c] in <40e9b6e9762f43cf836123d0f549ad32>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
Prefab:readTileEntities(PooledBinaryReader)
Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)
DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)
DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)
<Load>d__22:MoveNext()

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These errors are linked to a bug in V1.0 and a future update to blocks for V1.1

 

The bug was reported here and is connected to the TileEntitySign.read error. It is patched in 1.1

 

- Batch replaced cntBookPile03 with new cntBookPile03AirRandomLootHelper in all POI's

This POI, and other conversions of TFP content using that block will not load the POI in 1.0, but causes no harm beyond reporting that blocks error.

1.1 Exp has been out for 4 weeks, and it really can't be that long until it goes stable at which point they will become viable.

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  • 2 weeks later...

Here is a small update for the Old West Migration Mod.

 

The last additions have made an impact on adding further variety and reducing repetition. However, here is one more for the mix.

 

Bub's Gun Range
This is a T5 POI which sits on a 42 x 42 slot. It covers all quest types and offers that T6 Infested option on top.

It is a conversion and reduction of a default Shooting Range and brought to the Old West. It is named Bub's after Bub from 'Day of the Dead' who has competence with weapons, regardless of his zombie status.

 

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We have the chance to see an electronic's truck at one POI, and Bub's brings in the chance for an ambulance, and another instance of an army truck.

The gravel, connection to the road, and color help it to blend in with the Old West theme.

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Here's a small update for the Old West Migration Mod:

 

1. Adding 4 additional Old West POIs to the base Mod and with an update to the September 5K World.

Four additional Old West POIs have been added to the Old West Migration Mod. They include:

 

- Homesteader (25 x 50 T3 POI for all quest types. This adds in an additional strip type POI to help reduce repetition.)

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- Musical Mam (25 x 25 T1 POI for all possible quest types. The theme is a music school and uses a repurposed abandoned POI.)

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- Old West Junkin (42 x 42 T3 POI for all quest types. This is a default TFP that has been customised for the Old West with the quest feature.)

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- ABA Law School (25 x 25 T2 POI for all quest types. The theme is a small law school dormitory.)

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Here's a last update for this recent batch of Old West Migration POIs:

 

- Old West Church of Snek

This is a T5 quest POI hooked up to all possible quest types. It is a repurposed rural church with slight expansion and higher density. It has a number of Special Infected types and is best left alone until ready. It sits on a 42 x 42 tile slot and the recent updates ensure this slot is very well covered with a large variety of options for RWG to choose.

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Here's a small update for the Old West Migration Mod, to further assist T3 Quest variety, and offer an alternative for the 25 x 50 Strip type POIs.

 

Life Is A Game POI

The naming reflects a community, a 2 primary streamers Cactus Dan and Sheriff Hawks. The have an Outback/Old West theme about them and it fits the context well.

There are 5 buildings in this strip and it requires through, up, and down routing to complete the course. This adds to the 'traditional' terraced strip theme as an all in one T3 Quest POI that is hooked up to all Quest types.

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