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Mutated zombie update.


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While the mutated zombie is cool And looks cool. In paper he's not really special.  He's a AOE type. His radioactive waste is pretty strong and I like him but he needs a bit more to make him stand out. Also the fact he doesn't spawn on horde night without mods really sucks. 

 

Maybe if he has a healing effect too zombies. Like how the drone gives the healing laser, he emits a feild that heals zombies, even Regens limbs!!! Rather he both gives constant healing and a large health chunk.  Having a healing zombie would be a game changer on horde night.... if blood moons can get it running then it should be possible on 7dtd

 

Or maybe if they want a healing buff for another zombie. Maybe he just buffs them, faster attack speed, hits harder, and faster melee

 

And while I think it's overused maybe a spit attack would be nice just a single shot radioactive explosive blob that has a larger radius that goes through walls.  Maybe this could be exclusive too feral and irradiated

 

Maybe when close to death they explode into a radioactive cloud.  

 

And maybe a way to tell the difference between them and cops via sound is that they sound like the cop zombie but higher pitch

keanu-rendon-mutated-lp01.jpg

ModRoboticDroneMedicMod.png

Edited by Adam the Waster (see edit history)
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I think the shared animations also somewhat messes with the uniqueness of the zombie, since I (believe) the demolisher, the mutated zombie, and another normal zombie share the exact same animations. It sort of feels like all of the special zombies are either goo spitters, or exploders. Unfortunately, I'm pretty(?) sure spider zombies can't even climb up walls anymore, which sort of amplifies the problem.

 

Generally I don't come up with good solutions, so take a massive grain of salt, But I'd enjoy something that can be responded to by players. As it stands, I find the current acid pools frustrating, and the animation is no different from a zombie stun animation, and the cop acid pools do no damage, but these do, so I'd personally do away with acid pools altogether. My idea involves them charging/telegraphing for an attack which releases a toxic mist when complete. This would buff nearby zombies with increased speed and block damage. If they're hit during this chargeup, the attack would be interrupted, and put on a cooldown. When used, this attack reduces the zombie's HP by 50%, so they can't spam it too consistently, or stack too heavily; potentially killing themselves in order to bolster a horde. Maybe fits the idea of a mutated abomination that does something unexpected. A slight green haze/trail/particle effect around the zombies' heads could denote the buff, making it more clear to the player which zombies are buffed and which are not.

Edited by User (see edit history)
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22 minutes ago, User said:

I think the shared animations also somewhat messes with the uniqueness of the zombie, since I (believe) the demolisher, the mutated zombie, and another normal zombie share the exact same animations. It sort of feels like all of the special zombies are either goo spitters, or exploders. Unfortunately, I'm pretty(?) sure spider zombies can't even climb up walls anymore, which sort of amplifies the problem.

 

Generally I don't come up with good solutions, so take a massive grain of salt, But I'd enjoy something that can be responded to by players. As it stands, I find the current acid pools frustrating, and the animation is no different from a zombie stun animation, and the cop acid pools do no damage, but these do, so I'd personally do away with acid pools altogether. My idea involves them charging/telegraphing for an attack which releases a toxic mist when complete. This would buff nearby zombies with increased speed and block damage. If they're hit during this chargeup, the attack would be interrupted, and put on a cooldown. When used, this attack reduces the zombie's HP by 50%, so they can't spam it too consistently, or stack too heavily; potentially killing themselves in order to bolster a horde. Maybe fits the idea of a mutated abomination that does something unexpected. A slight green haze/trail/particle effect around the zombies' heads could denote the buff, making it more clear to the player which zombies are buffed and which are not.

See you are good at coming up with stuff. 

 

I terms of animations, all zombies kinda share it in one way or another 

 

But the acid I agree with 

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21 minutes ago, Adam the Waster said:

See you are good at coming up with stuff. 

 

I terms of animations, all zombies kinda share it in one way or another 

 

But the acid I agree with 

Yeah, good point. The animation isn't a big deal.

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