ungkor Posted June 15 Share Posted June 15 If I'm using a stun baton, and electrocute a mob that is already being shocked by an electric fence, do those effects stack? Link to comment Share on other sites More sharing options...
theFlu Posted June 15 Share Posted June 15 Hmm, haven't checked; from memory I would assume the baton will refresh a stun as long as it charges fast enough. And I do think they're probably the same effect (don't ask me why, I honestly couldn't say). Sounds like an easy enough test, though. - set up a functional fence (cm, 'u' for items) - and a baton while there - god mode, spawn couple mobs (dm .. g? iddqd?, F6) - numpad 0 to show zed stats, check how much damage the fence does (maybe set up a trigger to pulse the fence to get a per-activate number), compare to baton alone, and then a sum of both. I might even give it a go if wasn't already awake for 24 hours at this point ... Link to comment Share on other sites More sharing options...
theFlu Posted June 17 Share Posted June 17 Well, since no-one else took the bait, I went and tested a bit. Full test notes in spoiler, but I don't think you want to bother... Spoiler Default settings (so some damage modifiers do apply... damn) Arlene one, one-taps from a fence (fast double hit on a switch) 106-82-58-34-10 24 points per tap Hawaiian one, 377-353-329- looks the same 24 points per tap baton on same tourist: uncharged swing (body) 329-291-253-215-177 38 points per melee hit charged swing 177-115 62 .. 38+24 = 62, looks rather linearly added. fresh fat on the bbq(, a rad nearby to charge the baton from) charged swing into a fence one-tap: 324-262 = 38+24 .. no refresh (nor stack) from baton to fence fence one-tap into a charged swing: 262-188 = 74 = 62+12! Twelve points extra 188-120 = 68 = 62+6! Six points extra - tried to be a bit faster from switch to swing, looked like a couple 3 point ticks 120-46 = 74 = 62+12 (was slower, should really trap the lard..) fresh fat, waiting a bit from switch to swing: 334-248 = 86 = 62 + 24 .. the zed looked shocked the entire time, but I may have managed to chain the events that fat fell off the bbq, fresh fat, same deal: 392-315 = 77 = 62 + 15 .. feels about right. Hitting a fence-shocked zed does give a new timer for the zap (but will lose rest of the ongoing fence damage) Fence didn't seem to zap a baton-zapped zed, giving that couple more tries: waiting a while before activating fence-tap. 315-253 = 62 253-191 = 62 191-129 = 62 Doesn't look the fence will hit a zed already zapped 129 - 0 ... let it sizzle! After all that, the fence posts had not taken any damage..? Damage mechanic on a different timer? Random event and I got real lucky? Hmm... might have spawned more testing 😃 In conclusion: It looks like you can apply a new dot (and stun) from baton, but a fence won't hit a stunned zed. If using the baton on a fence-zapped zed, you'll lose some of the (fence) damage, but it's not like you just want to watch them sizzle, is it? ... Is it? Link to comment Share on other sites More sharing options...
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