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Survival No Trader


JoeSloeMoe

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Survival No Trader (SNT) 7DTD XML mod.

 

 

This mod removes the ability to trade and get quests from Traders. It balances the game to reflect no trading or trader-questing. Traders are still present in the world as part of the storyline, they just ignore you. Survival No Trader is not intended to be easier or harder than vanilla 7DTD, just slightly different. Some things are a bit easier, some things will be a bit harder.

 

Special thanks to Khaine and his work - this mod contains a couple of Khaine's QOL modlets.

 

This is an A21 compatible XML mod.
Can be used on existing maps but should start a new game.
The code can be used freely just be aware that some ui code is Khaines (commented as such in the xml) and is under his license.

 

Current Version 1.1.4 Download: Survival No Trader rar download

Repository Link

 

Background: You are one of 4 siblings from the Harrington Clan out East. You run point for your crew. Your family is engaged in an extended war and the war brings you here. You're exploring the area to find new sources of weapons and supplies. You've heard rumors that this area is rich for the pickings, with both the Duke's gang and the Traders moving in to sift through whatever remains of civilization.

 

Your objectives are to:
 - establish a base that can withstand zombie attacks as a foothold for your clan in the territory.
 - disrupt the Duke's supply chain. Strip the good loot without tipping them off to your presence.
 - identify Trader locations. Map out the extent of their presence and capabilities. Determine if they are friend or foe.  
 

Changes and Additions:
*Includes the removal of all POI Names and Skulls (Khaine's code - link in next post*)
Removed Trader Quests
Removed Trader Buy/Sell ability
Removed Trader opening and closing sounds, Trader will now just cough in an annoyed manner before kicking you out.
Removed 'White River Citizen' and intro starter quests.
Added 2 mini challenges for unique one-of-a-kind end game items.  
    1) Missing Patrol Car - loot (lots of) Cop Cars with pickaxe for chance to kickstart.
    2) Mary's Revenge - triggered at a 4000 Kill Streak, see buff below.
Added buff that tracks current zombie Kill Streak. Triggers Mary's Revenge at 4000. Counter resets on death.

 

Added 3 new GrandPa's drink recipes. Crafted in campfire.
Gold, Silver and Diamonds all have the same (low) drop rate - used in the new Grandpa's recipes.
Added very small chance to get one of the new GrandPas recipes from the Vending Machines.
Vending machines dont restock. They only have what they spawn with.
Added additional mod slot to 'Top Level' Tier 6 items e.g. for T6 steel & military armour but not T6 leather or scrap armour. See info in next post**.
Added craftable broodnest for birds. Looks and behaves the same as general ground nests for eggs and feathers.
Reworked the Airdrop loot for no trader balance. A large portion of the Airdrop loot ignores lootstage. Small chance to get something good regardless of level.
Added Solarbank recipe (available at level 50). Small chance for a Solarbank in Airdrop loot.
Added small chance for Solar Panels in Airdrops and forced open Police Cars.

Adjusted Motorcycle traction so it no longer fishtails like a wet noodle, can now corner like you are in the TT races.

 

Small chance for a Bear to spawn in the Pine Forest (where else are they going to poop)
Small chance for a Dire Wolf to spawn in the Desert
Small increase in zombies in Desert, Snow and Wasteland biomes - relative to the biomes difficulty rating.

Modified Random Gen for new generated maps. Increased number and size of towns and cities on default and large maps.

 

Changed how some mods are found in the world. Some mods dont spawn independently in loot anymore, they can now only be found as attachements on items that spawn in loot. The mods can still be crafted with their respective schematics. See info in next post ***.

Crouching now steadies your aim. Added ranged weapon effects when Crouching.

Modified the firing sounds of the Pump and Auto shotguns.

 

Added Hybrid Learn By Use Action Skills. Increase half of all Perk Damage, Stamina, Harvesting etc. values by using tools and weapons. Upgrade the other half of the stats increases using the Perk Tree as normal. Allows flexibility in how you progress with tools and weapons.  Receive a bonus skill point when each Skill maxes at level 50.  See info in next post****.

        Added Global Config variables so anyone can easily control the Learn-By-Use leveling curve for all Perks.

        Added config setting to turn off giving a free skill point when each Perk's Progress is maxed. (On by default).

        See progression.xml, look for the line: "<!--change the values below to change the levelling curve...." for information

(Hybrid Learn By Use is based on the Action Skill levelling algorithm by Khaine from the Darkness Falls mod://community.7daystodie.com/topic/4941-darkness-falls-they-mostly-come-out-at-night/ )

 

Changed Awesome Sauce buff. Now adds 30 to base lootstage.
Changed Pumpkin Cheesecake buff. Now adds 5% to lootstage.
Changed Magnum Perk book 'Enforcer Intimidation' buff. Now adds 7 to base lootstage when holding any .44 weapon while looting.
Changed Cigar. Gives 10% to Block Damage instead of Bartering.

Reworked Better Barter - now craft various Kandy and get small % lootstage bonus with each level.
Jail Breakers now give a 95% reduction to lockpicking time in addition to standard unbreakable pick buff.
Reworked Daring Adventurer - now craft bundle recipes for construction blocks to save 20% and up on materials.
Removed Sugar Butts.

 

Can burn OldCash for fuel, now has decent burn potential as it cant be used for trade.

Spotlights can now rotate on all axis for placement.

Can scrap Anvils and Crucibles.

Can now recycle/scrap Tool and Weapon parts. Select either Recipes->Iron or Recipes->Scrap Polymer depending on the Part, then the amount to scrap .

Added ability to scrap ammunition. Select ammo and then select Recipes to create an Ammo Parts Bundle. Opening the bundle returns 75% of the ammo's construction costs.

 

75% chance to get a Filter from broken Dew Collectors.
75% chance of seed drop.
Extended the time loot bags stay in the world by a considerable amount.
Slight increase in chance for additional food, medical and murky water in select containers.
Adjusted Interior lighting.
Adjusted fog intensity in all biomes, reduced rain in Deserts and the Wasteland. Some other minor changes.
T4 and T5 Hardened Chests can be harvested for use as storage when chests destroyed (eg. with pickaxe)
Increased T4 & T5 chests storage size from 72 slots to 110.

 

////end Changes and Additions/////

 

This mod has been tested to work with the following modlets from Khaine:
 - Wandering Hordes
 - 96 Slot Backpack
 - 60 Slot Backpack
 - Food and Water Bars
 - Night Vision Goggles changes
 - Pickup Plants

 

Also tested with:

 - Improved Hordes by FilUnderscore


Havent tested any other mods

 

See the posts below for changes, fixes and additions for specific version numbers.

 

Edited by JoeSloeMoe (see edit history)
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Additional Mod info referenced above:

 

* This mod also includes code from the following QOL User Interface modlets by Khaine
 - 3 Slot Forge from mod:KHA21-3SlotForge
 - 12 Slot Craft Queue from mod:KHA21-12CraftQueue
 - Set the max number of Zombies, Animals and Landclaim blocks in settings from mod:KHA21-SpawnsAndClaims (slightly modified for latest alpha-release ui changes)
Link:  Khaines modlets

 

** T6 Items that have an additional mod slot (5 slots total):
T6 Tools:
 - Steel Axe - Steel Pickaxe - Steel Shovel - Auger - Impact Driver

T6 Hand Weapons:
 - Machete - Stun Baton - Steel Club - Steel Spear - Steel Sledgehammer - Steel Knuckles
T6 Ranged:
 - SMG - DesertVulture - Auto Shotgun - Sniper Rifle - Tactical AR - M60 - Compound Bow - Compound Crossbow  
T6 Military Armour:
 - Military Helmet - Military Vest - Military Gloves - Military Legs - Military Boots - Military Stealth Boots
T6 Steel Armour:
 - Steel Helmet - Steel Chest - Steel Gloves - Steel Legs - Steel Boots
T6 Other:
 - Swat Helmet

 

*** Some mods only spawn as attachments to items in loot. Some of these mods like Ergonomic Grip and Rad Remover will spawn in items from both the weapons and tools lists below.

 

These Tool mods:  Diamond Tip, Ergonomic Grip, Iron Breaker, Tempered Blade

Will spawn in:  Steel Shovel, Steel Pickaxe, Steel Axe, SteelSledgehammer, Auger, Impact Driver
These Clothes mods:  Customized Fittings, Reinforced Armor Plating, Advanced Muffled Connectors, Bandolier
Will spawn in:  Military Clothing, Steel Clothing, Swat Helmet

These Weapon mods:  Rad Remover, Suppressor, Drum Magazine, 8x Scope, Auto Trigger.
Will spawn in:   Steel Spear, Steel Club, Steel Sledgehammer,Steel Knuckles, Machete, Stun Baton, SMG,

                           Desert Vulture, Auto Shotgun, Sniper Rifle, Tactical AR, M60, Compound Bow, Compound Crossbow

                           (NOTE: The Rad Remover mod can also be found in forced open Police Cars - e.g. with a pickaxe)

 

       

**** Learn By Use currently applies to the tools and weapons for the following Perks:

Perception: DeadEye, Demolition Expert, SpearMaster, Salvage

Strength: Boomstick, PummelPete, SkullCrusher, Miner69r/Motherload.

Fortitude: Brawler, MachineGunner

Agility: Archery, Gunslinger, DeapCuts, Hidden Strike

Intellect: Electrocutioner, Robotics

 

Edited by JoeSloeMoe (see edit history)
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  • 2 weeks later...

 

Version 1.0.2
Removed 1000 Cobblestone Rock bundle from Production Line perk, replaced with 100 Wood Block bundle.
Added a couple of items to the Air Drop loot table.
Fixed syntax error in Localisation file.
Fixed placement direction for T4 Chests.
Changed Cigar. Gives 10% to Block Damage instead of Bartering.

 

Version 1.0.3

Fixed Patrol Car challenge loot bug.

Small reduction in gold, silver and diamond drops from mining ores. 
Extended Magnum Perk book 'Enforcer Intimidation' buff to all .44 weapons.
Adjusted Motorcycle traction so it no longer fishtails like a wet noodle.

 

Version 1.1.0  11th Feb 2024

Large change to progression:

Added Hybrid Learn By Use Action Skills. Increase half of all Perk Damage, Stamina, Harvesting etc. values by using tools and weapons. Upgrade the other half of the stats increases using the Perk Tree as normal. Allows flexibility in how you progress with tools and weapons - progress with a tool or weapon doesn't need to interfere with a magazine strategy.

Receive a bonus skill point when each Skill maxes at level 50.

(The hybrid version is based on the Action Skill levelling algorithm by Khaine from the Darkness Falls mod://community.7daystodie.com/topic/4941-darkness-falls-they-mostly-come-out-at-night/ )

 

Other changes:

- Spotlights can now rotate on all axis for placement.
- Fixed exception on opening death backpack when using Kaine's 90 Slot Backpack modlet with this mod.
- Fixed incorrect description value for Fire and Explosion Resistance on GrandPa's Gunbelt oil Sauce. Was showing 15%, is actually 25%.
- Modified Random Gen for new generated maps. Increased number and size of towns and cities on default and large maps.

 

Version 1.1.1 19th Feb 2024 (single bug fix)
- Fixed Learn By Use damage progression bug for Gunslinger.

 

Version 1.1.2 10th March 2024

- Fixed conflicting values shown for Stun Resistance on GrandPa's Gunbelt oil Sauce.
- Fixed syntax error in Localisation file.
- Can now scrap Anvils and Crucibles.
- Minor adjustment to airdrop loot.

 

- Added Global Config variables so anyone can easily control the Learn-By-Use leveling curve for all Perks.
  See progression.xml, look for the line: "<!--change the values below to change the levelling curve...." for information

 

- Added Demolitions Expert to the Learn By Use tree. Molotovs & Timed Charges are slow at increasing level.
  The best way to increase the Demolitions LBU perk is using grenades/rockets on large groups of zombies.

  Nade should hit a zombie, not land next to it for max level xp.

 

- Fixed Learn By Use progress error after using Grandpa's Fergit'n Elixir.
  After using the Elixir, use any tool or weapon and a buff will restore all Learn By Use Perks' progress over a short period.
  Progress Level will also be restored when there are any other Perk Level changes e.g. infection side effects.
  If you install this version over an existing install/game, you will see a message indicating the progress level is being verified,
  this is just your local variables being updated to the latest version.

 

- Changed how some mods are found in the world. Some mods dont spawn independently in loot anymore, they can now
  only be found as attachements on items that spawn in loot. The mods can still be crafted with their respective schematics.

 

 

Edited by JoeSloeMoe (see edit history)
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  • 5 weeks later...
Posted (edited)

Version 1.1.3 17th March 2024

 

   - Refactored controller code so that buffs are properly managed after death.
   - Code pass over mods spawning in weapons/tools/clothing. Except for one or two cases, only the specialised mods spawn in items.
   - Increased T4&T5 Hardened Chest storage from 10,10 to 11,10.
   - Crouching now steadies your aim. Added ranged weapon effects when Crouching : Increases max range 10%, Weapons Handling 13%.

     Reduces Spread Multiplier 15%, Kickback 5%, ADS Stamina cost reduction.

 

     Learn By Use:
   - Optimised the Learn By Use Perks initialisation code. Initialisation now only depends on a single variable rather than the synchronisation

     of 3 different variables.
   - Added Hidden Strike to the Learn By Use Perk Tree.    
   - Fixed issue where the Miner69r/Motherload Perk allowed the harvesting rate to be applied to plants/farming (e.g. shovels could get extra food

     from farm plot plants)
   - Slightly reduced Learn By Use Boomstick xp gain per target hit (shotty can hit multiple targets with a single shell).

 

Version 1.1.4 7th April 2024
   - Modified the firing sounds of the Pump and Auto shotguns.
   - Can now recycle/scrap Tool and Weapon parts.
        Bow and Military Armour parts scrap to 25 Polymer.
        All other Parts scrap to 25 Iron.
        Select either Recipes->Iron or Recipes->Scrap Polymer, then the amount to scrap depending on the Part.
        (A key - select recipe - W key)
        
   - Learn By Use: Added config setting to turn off giving a free skill point when each Perk's Progress is maxed. (On by default)
   - Learn By Use: Changes to perk level progression speeds -
                        Increased Hidden Strike progression speed.
                        Increased Dead Eye progression speed.
                        Slightly increased Archery progression speed.
                        Slightly decreased Miner69r progression speed.
                        Decreased for Boomstick as each pellet adds experience.

 

Edited by JoeSloeMoe (see edit history)
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  • 4 weeks later...

Yes, pickaxe or any destruction tool, no lockpick.

Lockpicking will act as normal but its not linked to the challenge. I have found that sometimes the loot is generous, othertimes stingy, but I have succeeded with the Patrol Car challenge on all my playthoughs. Usually take it on when I get a steel club and something (thats not a pipe weapon) that can spit bullets if need be.

 

//is there anything that actually happens with the storyline, ...

For the storyline, not as yet. The story is real, in that I have something in mind, in this release its a foundation to set the stage for if/when they introduce bandits. May also end up with a custom map for the storyline. 

There will be an update in a few days that includes increasing the number of towns and their size in generated maps and integrated learn-by-use - where half the weapons/miner stat increases are learn-by-use and the other half you purchase normally using the Perk system. (may spin that off as a modlet as well)

cheers

Edited by JoeSloeMoe (see edit history)
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Hi,

I just wanted to let you know that I am using this as the basis for one of the most enjoyable and hardest playthroughs I have done. I have not gotten past day 4 yet on permadeath. I have several other modlets installed with SNT. I have not had any game breaking issues. 

 

Playing into the starting story I have bee trying to go one by one through POI's and once clear I am placing a flag pole in front of the POI from the creative menu.

 

 

Here is a rough copy and paste of the modlets

 

이 0-CustomParticleLoader

•khzmusik_Slow_Build

0 0-SCore

khzmusik Snowberry _Love

• A21 Empty Mailboxes Disappear

• khzmusik Zombies

• A21 Izayo_Firearms.9mm _packVAL

§ OCB Terrain Leveling Tool

• A21_Izayo_Firearms_556_pack

2 OcbWayPointicons

• A21 Izayo Firearms_762 _packVAL

Path Smoothing

• A21 Izayo Firearms Shotgun _packVAL

§ Polluted Water (khzmusik)

• A21_Izayo_ImmersionSilencerMod

• Rain Collector (khzmusik)

_ A21_Izayo_Visible_Mods_mod

◎ RealisticAutoShottie

→ A21_IZY_EXPLOSION_PARTICLES_c

• RealisticGuns

_ A21-OldWestMigration

• Rolyatja - Replace Tinted Icons

• Bad Medicine (khzmusik)

• STYX-More resources in refrigerators

0 CraftFromContainers

• Survivor Andy's POI

• Donovan's Pick Me Up

• TheStainGaming's Prefabs

• Eden Center mall

0 Torch

• Gas Shortage (khzmusik)

• VO.3-TE Zombies

gupFireMod

• VehicleMadness_Beta3_v4_A21

• Guppy Zombies Three

• VoltraLux's POls

• Guppy Zombies Two

• Wandering Horde Frequency - Vanilla Version

• Guppy's Zombies for a21

• WMMActionSkills

• Hermit's POIs

• WMMIncreaseAmmoStackSize

_KHA21-FoodWater

• WMMPersistGameOptions

• KHA21-LogSpikes

• WMMQualityRework

• KHA21-SteelAmmo

• yyy SurvivalNo Trader

• Khaine's 3-slot Forge Input

• ZZTong-Prefabs

• Khaine's 12-slot Crafting Queue

• zzzSensible Archery

• Khaine's 60-slot Bigger Backpack Mod

 

• Khaine's Change Nightvision Effect Modlet

 

Khaine's HP Bar Mod

 

• Khaine's Pick up wild plants mod

 

• Khaine's Zombie Range Adjustment

 

khzmusik Quality Of _Life

=今 89

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Hi ShiftRed, thanks for the info. Thats quite a challenge and a lot of mods, its great to hear that they can all work together. I recently started using the Path Smoothing mod and it makes for much better gameplay. Might try one or two others in your list as well.

cheers

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