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ZombieMikeG

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Everything posted by ZombieMikeG

  1. This sounds very cool. I have a visual disability, so the loss of a headlamp might be an issue for me. Is there an easy way to edit it back in? Would creative menu still have it available? Edit: NM, tried to install and got so many red errors I feared for my own life, lol.
  2. Ugh, no helmet light? LOL.
  3. This looks very interesting! So no wrenching police cars...pickaxe only for a chance at the mini-game response? As we find traders, is there anything that actually happens with the storyline, or are we just roleplaying the Duke part in our heads?
  4. OK, thanks for getting back to me. You must have put a ton of time into this! Can't wait to try it out this weekend.
  5. This looks awesome! Hard to find more info (like YouTube videos) in English to help with what's new in this overhaul. I've played every other overhaul so will probably figure it out, haha. Could you place the latest on the modlauncher? It seems to be from November, but I see you made some recent updates? Thanks for your consideration. Also, so mods don't work well with this overhaul? Asking because I played others like Darkness Falls with around 20 mods just fine. Thanks for any help!
  6. Very cool idea, and very well done! I love it...but not a fan of zombies shooting me everywhere I go on day 1. It's brutal, and I've survived to day 100+ in most overhauls on nightmare, haha (even War3zuk). Is there a way for me to edit the file to have it start with a progression based on game stage? Or not really feasible? Thanks for any help.
  7. I had to take the mod out for now. Screamers bring in 2-3 hordes, which brings in screamers, and if I wasn't already at my horde base, it wouldn't have been survivable (like if it happened at my home). And my horde base is nowhere near a city (though it IS in the wasteland, on the edge near forest). I just had my 3rd blood moon and that was easier, lol.
  8. Yeah, I figured. Just loaded it up and immediately had a massive horde come at me in the first POI, lol. Great mod, thanks. 😀
  9. Just an FYI, Norton keeps deleting the DLL on me upon extracting the zip, stating that it has the ws.reputation.1 virus (which seems to be a generic general warning?).
  10. Wow! Thank you so much! As a K-6 teacher and parent myself, I completely understand the delay. Sorry for my own delay getting back to you, end of year teaching (1 week left) is crazy hectic, haha. Edit: Coincidentally, I just found your no fog modlet as well. So thank you x2!
  11. You rock! Yep, I'm fine with molotovs, explosives, etc. Gun mods are not a big issue as I can scrap them (and no temptation to use them without guns), if that saves you a lot of time and/or hassle. I mean, honestly, don't think having looted recipes/schematics in is a huge deal either since you took out the parts to craft them. I could just scrap for paper. Just trying to save you effort if it becomes too burdensome. 😊 I'm hoping other folks will also want to try this and make it even more worth your time.
  12. Seriously, I'd rather pay someone $15 than try to figure it out myself. My kids take up most of my non-gaming time. Traders are not a big issue as I use a "no trader" mod to remove them, but feel free to get rid of guns from traders as well. I just want to experience the game from a pure loot/crafting experience, with guns being non-existent. However, still want bows/xbows available. If you could, replace gun/ammo in loot with wood, scrap iron or similar. I found this in a forum post if that helps: <set xpath="/lootcontainers/lootgroup/item[contains(@name='ammo')]/@name">resourceScrapIron</set> Appreciate any takers!
  13. I'm sure he'll chime in, but I do know that Khaine likes buying basic wood, stone and such, but maybe doesn't feel that it should sell because it's so easy to acquire (he just hates grinding for it apparently). That or a coding issue...
  14. Just wanted to leave a note for Khaine that this mod has been a breath of fresh air after burning out on vanilla 7DtD. Thank you for all the hard work. And thanks to the other folks who helped as well. This is the first time I've felt a true challenge (and actual fear) in this game.
  15. Is there a good resource for the different guns (didn't find it in the journal and obviously not in the wiki)? Trying to figure out where the M4a1 and AR15 stand in regards to AK47 and M60. Is it AR15<AK47<M4a1<M60? Or ak=ar<m4=m60? Did the ar15 or m4al become a replacement for the tactical assault? Do they all fit under automatic weapons? Thanks for any help.
  16. I can't even get through the treasure maps, I get more than I can accomplish, heh. Any way to edit/mod in a tone down? There shouldn't be this many treasure maps in 1 city, haha. Sure, I could drop them and forget, but trying to keep immersion as much as possible. Cant' even scrap them. Am I just getting lucky or are the maps dropping like candy? I'm playing at 100% loot (no respawns).
  17. Haha, well thanks, glad I'm not misunderstanding. I figured out after some skill investigation that multiple books do indeed count for higher levels of the same skill. I looked at a few leather armor books, and am now at leather armor 3. I'll have to wait for a 4th leather book and see if it now displays as "read" instead of showing unread (which I suspect is the case). Now I want to know if there are working DF stations like writing desk in POIs somewhere, just as you can find working vanilla workbenches, etc... Edit: Found another leather book, shows as read, so it does take into account individual levels. However, I just read 3 workbenches. Workbenches have 2 levels, and my 2nd is red (locked behind tool crafting 2 which I don't have yet), so my theory is that if you can't use it yet, you can read way more of a book than needed, but if you meet the requirements, like me with all 3 leather armor levels, then it stops once you max it out. Since I can't attain workbench 2 yet, the schematic will keep showing "not read" until I find and use it when the 2nd tier is able to be achieved by me.
  18. This just happened to me on my first playthrough (you can read it a couple pages back). It send me to Dr. Anna at an underground base. I was VERY confused, lol. I had to search around for the real trader (ended up being Bob in my case, about 750m away). I just started doing quests for him. Hope it then tells me to go to the correct person after that. The mod is amazing, but starting with the wrong questline really hurts beginners. 1) Need help from anyone knowledgeable...I just started trying farming with a rain catcher. I placed it incorrectly, but I can't destroy it or pick it up. I had to dig around it so that it destroyed itself. Is this intended? I can interact (pick up, destroy, etc) with everything around it, but no tool will let me hit it. Can't pick it up. 2) Why can I read multiple schematics like workbench without it showing a "I read it" open book symbol? I suspect it's because you know more levels of the skills, and can craft better items (read book once, craft 11-20, read another, craft 21-30, etc)...but it doesn't make sense to me with a workbench? Appreciate any help.
  19. Can someone help me better understand how to use skill points. 1) Should I take the chef skill as a farmer...or will I get them automatically by finishing the quests? I noticed I already got 2 living off the land. Don't want to take anything I will get naturally. So basically, should I not touch any skills in farmer if I started as a farmer? 2) What do you feel are generic "must haves" for Darkness Falls? I see that many are reworked, like Sexual T-Rex, etc. Doesn't look nearly as OP. Thanks for any help!
  20. So I just started my first game, installed per the instructions shared above (or so I thought, haha), but my first trader via the map quest marker is not a trader, but a futuristic settlement with sliding star trek doors inside a shell of a broken down house (and a Dr. Anna who offers jobs). Used the small DF map. Is this normal? Edit: people mentioned in Discord that it's normal. Ok then, the science lab is my new home now, haha. Now to find an actual trader...
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