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ZombieMikeG

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  1. This sounds very cool. I have a visual disability, so the loss of a headlamp might be an issue for me. Is there an easy way to edit it back in? Would creative menu still have it available? Edit: NM, tried to install and got so many red errors I feared for my own life, lol.
  2. Ugh, no helmet light? LOL.
  3. This looks very interesting! So no wrenching police cars...pickaxe only for a chance at the mini-game response? As we find traders, is there anything that actually happens with the storyline, or are we just roleplaying the Duke part in our heads?
  4. OK, thanks for getting back to me. You must have put a ton of time into this! Can't wait to try it out this weekend.
  5. This looks awesome! Hard to find more info (like YouTube videos) in English to help with what's new in this overhaul. I've played every other overhaul so will probably figure it out, haha. Could you place the latest on the modlauncher? It seems to be from November, but I see you made some recent updates? Thanks for your consideration. Also, so mods don't work well with this overhaul? Asking because I played others like Darkness Falls with around 20 mods just fine. Thanks for any help!
  6. Very cool idea, and very well done! I love it...but not a fan of zombies shooting me everywhere I go on day 1. It's brutal, and I've survived to day 100+ in most overhauls on nightmare, haha (even War3zuk). Is there a way for me to edit the file to have it start with a progression based on game stage? Or not really feasible? Thanks for any help.
  7. I had to take the mod out for now. Screamers bring in 2-3 hordes, which brings in screamers, and if I wasn't already at my horde base, it wouldn't have been survivable (like if it happened at my home). And my horde base is nowhere near a city (though it IS in the wasteland, on the edge near forest). I just had my 3rd blood moon and that was easier, lol.
  8. Yeah, I figured. Just loaded it up and immediately had a massive horde come at me in the first POI, lol. Great mod, thanks. 😀
  9. Just an FYI, Norton keeps deleting the DLL on me upon extracting the zip, stating that it has the ws.reputation.1 virus (which seems to be a generic general warning?).
  10. Wow! Thank you so much! As a K-6 teacher and parent myself, I completely understand the delay. Sorry for my own delay getting back to you, end of year teaching (1 week left) is crazy hectic, haha. Edit: Coincidentally, I just found your no fog modlet as well. So thank you x2!
  11. You rock! Yep, I'm fine with molotovs, explosives, etc. Gun mods are not a big issue as I can scrap them (and no temptation to use them without guns), if that saves you a lot of time and/or hassle. I mean, honestly, don't think having looted recipes/schematics in is a huge deal either since you took out the parts to craft them. I could just scrap for paper. Just trying to save you effort if it becomes too burdensome. 😊 I'm hoping other folks will also want to try this and make it even more worth your time.
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