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Survival No Trader Mod (V1.0)


JoeSloeMoe

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Survival No Trader (SNT) 7DTD XML mod.

 

A mod balanced for game play without Traders.
This mod removes the ability to trade and get quests from Traders. Traders are still present in the world as part of the storyline, they just ignore you.

 

Special thanks to FilUnderscore. This mod incorporates FilUnderscore's Improved Hordes mod (*see end for details).
Special thanks to Khaine. This mod contain some code from Kaine's modlets (**see end for details).

 

Background: You are one of 4 siblings from the Harrington Clan out East. You run point for your crew.
Your family is engaged in an extended war and the war brings you here. You're exploring this area to find new sources of weapons and supplies.
You've heard rumours that this area is rich for the pickings, with both the Duke's gang and the Traders moving in to sift through whatever remains of civilization.
Your objectives are to:
  - establish a base that can withstand zombie attacks as a foothold for your clan in the territory.
  - disrupt the Duke's supply chain. Strip the good loot without tipping them off to your presence.
  - identify Trader locations. Map out the extent of their presence and capabilities. Determine if they are friend or foe. 

 

Current Version 1.2 Download: https://github.com/JoeSloeMoe/SNT

 

Includes a small collection of stories and challenges that give a glimpse into the lives/deaths of other survivors.
    Grim Tales:
    1) Missing Patrol Car - break into a number of Cop Cars without lockpicking to engage.
    2) Mary's Revenge - triggered at a 4000 Kill Streak. Kill Streak resets on death.
    3) Pigeons Carry Diseases - pigeons: some people hate them and some people absolutely adore them.
    4) Interloper - keeping your eyes and ears open can lead to interesting things.
    
    Grim Tales is also available as a standalone XML modlet:

    https://community.7daystodie.com/topic/37872-grim-tales-xml-modlet-v10/

 

Changed progression tree to work alongside Action Skills - Learn By Use (Action Skills):
    Applies to the tools and weapons for the following Perks:
    Perception: DeadEye, Demolition Expert, SpearMaster, Salvage
    Strength: Boomstick, PummelPete, SkullCrusher, Miner69r/Motherload.
    Fortitude: Brawler, MachineGunner
    Agility: Archery, Gunslinger, DeepCuts, Hidden Strike
    Intellect: Electrocutioner, Robotics
    
    Learn By Use is also available as a standalone XML modlet:

    https://community.7daystodie.com/topic/35052-hybrid-learn-by-use-action-skills-10-xml-modlet/#comment-548667

 

There are a number of general modifications and additions to gameplay.

Most are subtle and may not be overly noticeable. Some that might be handy to know when starting a game:
- 3 new GrandPa's recipes.
- Crouch aiming has benefits.
- Old Cash is a good source of fuel.
- Loot bags are around for a long time.

- Spotlights rotate on all axis for placement.
- Box up ammunition. Scrap anvils & crucibles.

- Can create brood nests to attract birds and get eggs.
- Motorcycle doesn't fishtail like a wet noodle anymore.
- Vending Machines don't restock, they only have what they spawn with.
- Scrap ammunition; weapon and armour parts using recipes (A key - select recipe - W key).
- Jail Breakers give over 95% reduction to lockpicking time in addition to standard unbreakable pick buff.

 

Config Variables:
There are a number of config variables for the Survival No Trader mod. See buffs.xml and look for the line:
    <!--PLAYER CONFIG VARIABLES--> for more details on the various options.

 

License:
The majority of the code is free to use license (see caveat below) and is commented. If you use any of the code, a thanks would be nice.
This mod contains clearly marked code from Khaine and FilUnderscore. Their code can only be used with their permission as per their license agreements.

 

Special Thanks To:
*This mod integrates Improved Hordes from FilUnderscore:   https://community.7daystodie.com/topic/26781-improved-hordes-v10/page/17/?_fromLogout=1

 

**This mod also includes code from the following User Interface modlets by Khaine:
 - 3 Slot Forge from mod:KHA21-3SlotForge
 - 12 Slot Craft Queue from mod:KHA21-12CraftQueue
 - Set the max number of Zombies, Animals and Landclaim blocks in settings from mod:KHA21-SpawnsAndClaims (slightly modified for latest alpha-release ui changes)
 - Includes the removal of all POI Names and Skulls.
 
Khaine's modlets: https://community.7daystodie.com/topic/32007-khaines-a21-modlets-bigger-backpacks-lockable-slots-behemoths-random-wandering-hordes-etc/
This mod has been tested to work with the following modlets from Khaine:
 - 96 Slot Backpack
 - 60 Slot Backpacks
 - Food and Water Bars
 - Pickup Plants

 

 

Edited by JoeSloeMoe (see edit history)
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Version Info:
23rd Nov 2023 - 18th Sept 2024 [Alpha 21]
Versions 1.0 - 1.1.6.

 

18th Sept 2024

Version 1.2 - V1.0 release.

 

Version 1.2.1 - 21st Sept 2024

- Fixed: Missing Manifest file for Improved Hordes.

- Reduced Gather Precious Elements challenge requirements as precious stones are rarer in the mod.

 

Edited by JoeSloeMoe (see edit history)
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  • 2 weeks later...
  • 5 weeks later...
  • 4 weeks later...

Yes, pickaxe or any destruction tool, no lockpick.

Lockpicking will act as normal but its not linked to the challenge. I have found that sometimes the loot is generous, othertimes stingy, but I have succeeded with the Patrol Car challenge on all my playthoughs. Usually take it on when I get a steel club and something (thats not a pipe weapon) that can spit bullets if need be.

 

//is there anything that actually happens with the storyline, ...

For the storyline, not as yet. The story is real, in that I have something in mind, in this release its a foundation to set the stage for if/when they introduce bandits. May also end up with a custom map for the storyline. 

There will be an update in a few days that includes increasing the number of towns and their size in generated maps and integrated learn-by-use - where half the weapons/miner stat increases are learn-by-use and the other half you purchase normally using the Perk system. (may spin that off as a modlet as well)

cheers

Edited by JoeSloeMoe (see edit history)
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Hi,

I just wanted to let you know that I am using this as the basis for one of the most enjoyable and hardest playthroughs I have done. I have not gotten past day 4 yet on permadeath. I have several other modlets installed with SNT. I have not had any game breaking issues. 

 

Playing into the starting story I have bee trying to go one by one through POI's and once clear I am placing a flag pole in front of the POI from the creative menu.

 

 

Here is a rough copy and paste of the modlets

 

이 0-CustomParticleLoader

•khzmusik_Slow_Build

0 0-SCore

khzmusik Snowberry _Love

• A21 Empty Mailboxes Disappear

• khzmusik Zombies

• A21 Izayo_Firearms.9mm _packVAL

§ OCB Terrain Leveling Tool

• A21_Izayo_Firearms_556_pack

2 OcbWayPointicons

• A21 Izayo Firearms_762 _packVAL

Path Smoothing

• A21 Izayo Firearms Shotgun _packVAL

§ Polluted Water (khzmusik)

• A21_Izayo_ImmersionSilencerMod

• Rain Collector (khzmusik)

_ A21_Izayo_Visible_Mods_mod

◎ RealisticAutoShottie

→ A21_IZY_EXPLOSION_PARTICLES_c

• RealisticGuns

_ A21-OldWestMigration

• Rolyatja - Replace Tinted Icons

• Bad Medicine (khzmusik)

• STYX-More resources in refrigerators

0 CraftFromContainers

• Survivor Andy's POI

• Donovan's Pick Me Up

• TheStainGaming's Prefabs

• Eden Center mall

0 Torch

• Gas Shortage (khzmusik)

• VO.3-TE Zombies

gupFireMod

• VehicleMadness_Beta3_v4_A21

• Guppy Zombies Three

• VoltraLux's POls

• Guppy Zombies Two

• Wandering Horde Frequency - Vanilla Version

• Guppy's Zombies for a21

• WMMActionSkills

• Hermit's POIs

• WMMIncreaseAmmoStackSize

_KHA21-FoodWater

• WMMPersistGameOptions

• KHA21-LogSpikes

• WMMQualityRework

• KHA21-SteelAmmo

• yyy SurvivalNo Trader

• Khaine's 3-slot Forge Input

• ZZTong-Prefabs

• Khaine's 12-slot Crafting Queue

• zzzSensible Archery

• Khaine's 60-slot Bigger Backpack Mod

 

• Khaine's Change Nightvision Effect Modlet

 

Khaine's HP Bar Mod

 

• Khaine's Pick up wild plants mod

 

• Khaine's Zombie Range Adjustment

 

khzmusik Quality Of _Life

=今 89

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Hi ShiftRed, thanks for the info. Thats quite a challenge and a lot of mods, its great to hear that they can all work together. I recently started using the Path Smoothing mod and it makes for much better gameplay. Might try one or two others in your list as well.

cheers

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  • JoeSloeMoe changed the title to Survival No Trader (V1.0)
  • JoeSloeMoe changed the title to Survival No Trader XML Mod (V1.0)
  • JoeSloeMoe changed the title to Survival No Trader Mod (V1.0)
On 2/2/2024 at 12:03 AM, ShiftRed said:

Hi,

I just wanted to let you know that I am using this as the basis for one of the most enjoyable and hardest playthroughs I have done. I have not gotten past day 4 yet on permadeath. I have several other modlets installed with SNT. I have not had any game breaking issues. 

 

Playing into the starting story I have bee trying to go one by one through POI's and once clear I am placing a flag pole in front of the POI from the creative menu.

 

 

Here is a rough copy and paste of the modlets

 

이 0-CustomParticleLoader

•khzmusik_Slow_Build

0 0-SCore

khzmusik Snowberry _Love

• A21 Empty Mailboxes Disappear

• khzmusik Zombies

• A21 Izayo_Firearms.9mm _packVAL

§ OCB Terrain Leveling Tool

• A21_Izayo_Firearms_556_pack

2 OcbWayPointicons

• A21 Izayo Firearms_762 _packVAL

Path Smoothing

• A21 Izayo Firearms Shotgun _packVAL

§ Polluted Water (khzmusik)

• A21_Izayo_ImmersionSilencerMod

• Rain Collector (khzmusik)

_ A21_Izayo_Visible_Mods_mod

◎ RealisticAutoShottie

→ A21_IZY_EXPLOSION_PARTICLES_c

• RealisticGuns

_ A21-OldWestMigration

• Rolyatja - Replace Tinted Icons

• Bad Medicine (khzmusik)

• STYX-More resources in refrigerators

0 CraftFromContainers

• Survivor Andy's POI

• Donovan's Pick Me Up

• TheStainGaming's Prefabs

• Eden Center mall

0 Torch

• Gas Shortage (khzmusik)

• VO.3-TE Zombies

gupFireMod

• VehicleMadness_Beta3_v4_A21

• Guppy Zombies Three

• VoltraLux's POls

• Guppy Zombies Two

• Wandering Horde Frequency - Vanilla Version

• Guppy's Zombies for a21

• WMMActionSkills

• Hermit's POIs

• WMMIncreaseAmmoStackSize

_KHA21-FoodWater

• WMMPersistGameOptions

• KHA21-LogSpikes

• WMMQualityRework

• KHA21-SteelAmmo

• yyy SurvivalNo Trader

• Khaine's 3-slot Forge Input

• ZZTong-Prefabs

• Khaine's 12-slot Crafting Queue

• zzzSensible Archery

• Khaine's 60-slot Bigger Backpack Mod

 

• Khaine's Change Nightvision Effect Modlet

 

Khaine's HP Bar Mod

 

• Khaine's Pick up wild plants mod

 

• Khaine's Zombie Range Adjustment

 

khzmusik Quality Of _Life

=今 89

 

Actually I found it in the list of modlets posted by ShiftRed earlier in this thread.

It's in the column right, next to Gas Shortage. 

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