hukt Posted August 23, 2023 Share Posted August 23, 2023 I've been hosting a game via Steam for 8 in-game days now, all working fine. But I recently had a new player join, from my local network. Connecting via Steam wasn't working at all so we direct-connected to my local IP. Connecting and in-game just fine but after only a couple of minutes the local network player is timing out. My friend connected via Steam is staying connected, no issues. Heres the whole log: https://pastebin.com/3v91Azjj And here's where he's connecting and then getting disconnected: 2023-08-22T22:15:33 2385.840 INF GMSG: Player '@%$# Soup' joined the game 2023-08-22T22:15:33 2385.841 INF PlayerSpawnedInWorld (reason: JoinMultiplayer, position: 1180, 53, 784): EntityID=1863, PltfmId='Steam_76561197975939511', CrossId='EOS_00022e1235264f028bb1c738808d9c0a', OwnerID='Steam_76561197975939511', PlayerName='@%$# Soup', ClientNumber='3' 2023-08-22T22:15:44 2396.984 INF NET: LiteNetLib: Client disconnect from: 192.168.1.23:58544 / 0 (Timeout) 2023-08-22T22:15:44 2396.984 INF NET: LiteNetLib: TimeSinceLastPacket: 5012 2023-08-22T22:15:44 2396.986 WRN NET: LiteNetLib: SendData requested for unknown client EntityID=1863, PltfmId='Steam_76561197975939511', CrossId='EOS_00022e1235264f028bb1c738808d9c0a', OwnerID='Steam_76561197975939511', PlayerName='@%$# Soup', ClientNumber='3' Link to comment Share on other sites More sharing options...
hukt Posted August 23, 2023 Author Share Posted August 23, 2023 Here's the player log https://pastebin.com/ctF3sRi0 The first disconnect was when we were using Steam, and it refused, I assume because he was connecting from the local network. And then he connects via local IP and is disconnected. "InvalidPassword" and "Network Timeout" both listed as reasons. What would InvalidPassword be, he enters the server password on connection and is able to play for a little over 5 minutes before disconnecting? (I had logs excerpts posted here but kept getting blacklisted for spam) Link to comment Share on other sites More sharing options...
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