I've been hosting a game via Steam for 8 in-game days now, all working fine. But I recently had a new player join, from my local network. Connecting via Steam wasn't working at all so we direct-connected to my local IP. Connecting and in-game just fine but after only a couple of minutes the local network player is timing out. My friend connected via Steam is staying connected, no issues.
Heres the whole log: https://pastebin.com/3v91Azjj
And here's where he's connecting and then getting disconnected:
2023-08-22T22:15:33 2385.840 INF GMSG: Player '@%$# Soup' joined the game
2023-08-22T22:15:33 2385.841 INF PlayerSpawnedInWorld (reason: JoinMultiplayer, position: 1180, 53, 784): EntityID=1863, PltfmId='Steam_76561197975939511', CrossId='EOS_00022e1235264f028bb1c738808d9c0a', OwnerID='Steam_76561197975939511', PlayerName='@%$# Soup', ClientNumber='3'
2023-08-22T22:15:44 2396.984 INF NET: LiteNetLib: Client disconnect from: 192.168.1.23:58544 / 0 (Timeout)
2023-08-22T22:15:44 2396.984 INF NET: LiteNetLib: TimeSinceLastPacket: 5012
2023-08-22T22:15:44 2396.986 WRN NET: LiteNetLib: SendData requested for unknown client EntityID=1863, PltfmId='Steam_76561197975939511', CrossId='EOS_00022e1235264f028bb1c738808d9c0a', OwnerID='Steam_76561197975939511', PlayerName='@%$# Soup', ClientNumber='3'