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Alpha 21 - Lightly modded Playthrough Recommendation


caatalyst

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Just wanted to share my experience having spent a bit of time with A21.

I've got a lot of hours in the game since A15 and I've struggled playing vanilla since A17 due to the progression changes and increased focus on trader quest grinds. 

I feel like I've found a really good sweet spot using mostly quality of life mods and tweaking the game settings. You can actually get a good classic A15/A16 progression feel in A21 with a few world setting changes, rules and modlets in case anyone is hungry for the same time of experience.

 

WORLD SETTINGS

  • Difficulty: Nomad (Although you can tweak this to your liking)
  • Zombies walk only except on horde night they jog and ferals always run
  • Loot abundance (25%) with all loot set to max respawn times or off
  • XP Multiplier set to 150% 
  • 64 zombies blood moon
  • AI Block damage set to 25% for all scenarios
  • Drop all on death

MODS

 

That's about it. 

In terms of gameplay, lowering the loot to minimum abundance, item degradation and combining that with removing trader quests is one of the biggest game changes IMO. This removes the repetitiveness of gameplay and makes each restart feel more unique. It also adds a level of difficulty and slows progression in a positive way.

 

You'll have to go out and explore, loot every POI to acquire loot.

 

These changes combined with the new book system actually feel really good.

I set AI damage to 25% as a more of a immersion / QOL feature. It feels odd how easily zombies can destroy stuff at default settings and its more creepy hearing them hammering away at stuff for longer periods of time outside.

 

Only things I wish we did have in vanilla or available as mods:

 

  • A balanced action skill system that replaces a lot of the performance perks
  • Item quality 0-600 like before which worked nicer with degradation
  • Ability to upgrade / reinforce doors and hatches like before
  • Wet concrete / polished steel  - The classic block progression
  • No crosshair option
  • Flashlights require batteries and / or degrade.
  • Flashlights have tighter cones but are much brighter which would add to the horror aspect of the game
  • More types of flashlights with different brightness cones
  • Options to make different types of weather types more common. I prefer to play with fog and rain all the time to make the world feel more creepy.


Hope that helps anyone looking for a more immersive, classic 7D2D play through.

Edited by caatalyst (see edit history)
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