Nexian Posted July 30, 2023 Share Posted July 30, 2023 (edited) I like the game, but my issue is, I can get bored when the survival aspect is all taken care of. You become self-sufficient quite quickly. Also, things like Infestations seem like way better challenges than base defense, since it doesn't need to be balanced around cheese designs. I'm also all for choose-your-own difficulty kind of thing, but the game needs those available. Another thing the infestations (and building Tiers in general) do. If I had to change the game in some way, it'd be fundamentally changing how the 7th day works. Change it to be a selection of survival issues each 7th day. Each 7th day, the world presents a challenge, either instant, or ongoing, e.g.: Feral Zombies (Same as now) Weather Deep Freeze Very cold weather. Change the system to have ramping cold mechanics delayed or reversed by clothing, shelter and heat sources Lasts up til the next 7th day Crops stop growing or can die in this time Water sources freeze Increase in wolves Storm Constant rain and clouds. Loud. Acts as a permanent night Lasts up til the next 7th day Cold due to wetness, but nothing like Deep Freeze Heatwave Extreme heat. Change the system to have ramping heat mechanics delayed or reversed by clothing, shelter and water sources Lasts up til the next 7th day Crop system changed to require water. More water needed in this event Being in exposed sun can ramp up the effects quite quickly Add a food spoilage system for anything not canned. This event speeds up that spoilage Increase in vultures Fallout A wave of nuclear fallout passes over the map over the 7 days. You need to bunker down while it passes or have the gear to survive it After passing it, leaves a far larger percentage of zombies radiated for the remaining days The wave is large enough that it takes a day to pass over any single area of the map Raiders I know we're aiming for them. But an event for 7th day around them would be good. For 7 days they launch attacks at various times Unlike zombies, their main aim is attacking your base and raiding your stash, whether you're there or not You get a warning within a couple of hours of attacks After half the days have passed, their camp is revealed is you want to try to stop them at the source The camp can be a literal camp somewhere Or, a POI with raider spawns replacing zombies The POI can be found beforehand, but isn't revealed Feral Fauna All animals are zombiefied for the next 7 days Animals no longer attack zombies for this period, only players Packs of various animals wander the world This also includes flocks of birds Animals are far more aggressive in this period and have a larger aggro range Zombie Mutation For 7 days, zombies get a mutator, e.g. Head Shots - only head shots hurt them ( can still take off limbs) Bullet Resistant - less damage from bullets Tough - Bonus health Burning - always on fire, but don't take damage from it etc. These mods could be configured to go away on the 7th day, or stack and fall off e.g. if you set it to a 3 stack, the zombies retain the latest 3 buffs they've gotten from these events You could make it so max stacks increase every X days to have a ramping challenge Basically just things like this that up the survival aspect. When I say "7th day", I am referring to whatever the player sets it to, not necessarily 7th. Then they could enable or disable these events in options too. So you could, for instance, have a permanent Deep Freeze world, or a Raider world, or Wild World, etc. For me, the zombie attacks on the 7th day are the least interesting aspect of 7 days to die at the moment Edited July 30, 2023 by Nexian (see edit history) Link to comment Share on other sites More sharing options...
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