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[Request] No potty mouth traders


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You can probably remove the option to play those lines in the sounds.xml file

 

For example

 

<SoundDataNode name="traderdislikegreeting"> <AudioSource name="Sounds/AudioSource_VO"/>
    <Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
    <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_01"/>
    <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_02"/>
    <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_03"/>
    <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_04"/>
    <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_05"/>
    <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_06"/>
    <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_07"/>
    <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_08"/>
    <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_09"/>
    <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_10"/>
    <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_11"/>
    <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_12"/>
    <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_13"/>
    <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_14"/>
    <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_15"/>
    <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_16"/>
    <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_15"/>
    <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_16"/>
    <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_17"/>
    <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_18"/>
    <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_19"/>
    <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_20"/>
    <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_21"/>
    <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_22"/>
    <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_23"/>
    <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_24"/>
    <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_25"/>
    <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_26"/>
    <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_27"/>
    <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_28"/>
    <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_29"/>
    <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_30"/>
    <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_31"/>
    <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_32"/>
    <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_33"/>
    <LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

 

If you know which greeting has the object able words for you, you can just write up a small modlet to strip that audio clip from the list.

 

Thing is, would take a lot of time and effort to figure out which one is which.  Easiest way is to do each one at a time (as in strip all of them and keep only one).  Then check it in game.  Though someone might have an easier way of sorting through the various sound clips?

 

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