SurvivalUK Posted July 23, 2023 Share Posted July 23, 2023 Hi all, I'm looking to see if there are any mods to remove the swearing dialogue responses from traders? I did have a search of the mod forum but couldn't find any or my search skills failed me. Thanks in advance. Link to comment Share on other sites More sharing options...
BFT2020 Posted July 23, 2023 Share Posted July 23, 2023 You can probably remove the option to play those lines in the sounds.xml file For example <SoundDataNode name="traderdislikegreeting"> <AudioSource name="Sounds/AudioSource_VO"/> <Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/> <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_01"/> <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_02"/> <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_03"/> <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_04"/> <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_05"/> <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_06"/> <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_07"/> <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_08"/> <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_09"/> <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_10"/> <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_11"/> <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_12"/> <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_13"/> <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_14"/> <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_15"/> <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_16"/> <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_15"/> <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_16"/> <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_17"/> <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_18"/> <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_19"/> <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_20"/> <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_21"/> <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_22"/> <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_23"/> <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_24"/> <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_25"/> <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_26"/> <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_27"/> <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_28"/> <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_29"/> <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_30"/> <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_31"/> <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_32"/> <AudioClip ClipName="Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_33"/> <LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode> If you know which greeting has the object able words for you, you can just write up a small modlet to strip that audio clip from the list. Thing is, would take a lot of time and effort to figure out which one is which. Easiest way is to do each one at a time (as in strip all of them and keep only one). Then check it in game. Though someone might have an easier way of sorting through the various sound clips? 1 Link to comment Share on other sites More sharing options...
SurvivalUK Posted July 24, 2023 Author Share Posted July 24, 2023 Thanks @BFT2020, i'll give it a go Link to comment Share on other sites More sharing options...
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