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A21.1 b6 EXP


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Hello Survivors!

Today we bring you our first point release for A21 to Experimental.

 

To opt in please follow these steps:

  1. Right click on the game in steam
  2. Click on properties
  3. Click the “betas” tab
  4. The drop down menu will have latest_experimental available <— you want THAT
  5. Select that and wait for the game to download

 

We recommend you start a new game when participating in EXP.

We are not aware of anything affecting existing savegames negatively.

If you plan on using your regular savegame, we advise of at least making a backup. 

 

Here is what changed since A21 b324 stable:

 

Added 

  • Tier 5 hotel_ostrich
  • Moderator OzHawkeye to credits 
  • Ability to change prices for twitch actions through Twitch Info Screen. 
  • Ability to reset prices for all twitch actions through Twitch Options Screen. 
  • Loot entries have tags and if set then will ignore if looter has no matching tags 
  • Opening loot container adds masterChef2 loot tag if player has Master Chef level 2 
  • Loot container console command to log the results of opening a container 
  • Extend ClientInfo logging 
  • Prefab ins file read error log 
  • Trader placement protected area of 3 meters on each side 
  • Missing localization for buffBatterupStealingBasesName and buffBatterupStealingBasesDesc 
  • Nest Audio open/close/destroy
  • ApproachDistraction AITasks added to cop, demo, and mutated zombies 

 

Changed 

  • Twitch: Extended the cooldown times for all supply crates. 
  • Twitch: Extended the cooldown times for all vision effects. 
  • Adjusted point costs for twitch actions to be multiples of 25. 
  • Updated Master Chef progression to use new hard coded masterChef2 tag instead of LootProb 
  • Updated dumpster loot to work with new hard coded masterChef2 tag 
  • Removed unneeded tags from items.xml used in old progression setup 
  • Remove event spawned zombies when Homerun Derby ends. 
  • No longer require overlay if not using Twitch Actions. 
  • Show the current crafting level when showing the unlock level required in the crafting info. 
  • Trader area calculations are done dynamically 
  • Increased trader protected area by 1 meter on each side 
  • Stopped camera shake running at zero strength when no damage 
  • Updated stats on all armor for linear progression 
  • Adjusted vehicle revert collision motion 
  • Broken vehicles take 10% collision damage 
  • Reduced the amount of explosives in Twitch crates by half 
  • Removed explosives from mystery supplies channel point redeem. 
  • Missing collider property and tags on chainlinkGateDouble and chainlinkGateDoubleWide to be consistent with other chain link doors
  • Adjusted colliders on various bed prefabs 
  • Adjusted colliders on chairCampingPrefab 
  • Updated crossbow/compound crossbow mod slots to mirror .44 magnum/vulture 
  • House_modern_26  replaced regular window by bulletproof windows.
  • Updated progression for Effective Range and Max Durability stats for tools and weapons 
  • Updated Melee Damage on Steel Club that got missed on the first progression pass 
  • Bows now show Effective Range 
  • Removed hideui tag from roadside_truckstop_01 to allow the localization name to show on the location HUD 
  • Dew Collectors now harvest for components instead of itself with a 50/50 roll for the filter. They still have the land claim block radial menu option to pick up. 
  • Updated valid trees with path solid property 
  • Adjusted colliders on boxesCardboardPalletPrefab and boxesCardboardTilePrefab 
  • Updated several loot lists to prevent 100% Q6 T1 tools in containers after loot stage 55 as it was only intended to be a boost for Working Stiffs crates 
  • Reduced gas production to 2 gas per shale and sped up crafting time
  • Removed already disabled jiggle script from neck of Demolisher to prevent the head collider from being disabled at a distance 
  • Increased the amount of cloth needed for various recipes 
  • Adjusted the weights on various items that scrap to cloth to adjust for the increased crafting costs 
  • Updated loot lists for generic vehicle loot to not have T2 or T3 weapons\tools 
  • Generic vehicle loot now has a low chance for vehicle skill magazines with another low chance for others 
  • GroupCarWeaponsTools now has a chance for meleeToolSalvageT1Wrench 
  • AmmoGasCan moved from groupRareAutomotive to groupAutomotive 
  • Increased the economic value for ammoGasCan 
  • All Traders now have ammoGasCan for sell 
  • Updated the localization for timed charges to insure players know what they are effective against 

 

Fixed 

  • AirDropFrequency setting for dedicated servers needs to be limited to same choices valid for SP
  • Stuns do not reset the stun counter when stacked. 
  • Zombie attack can break after receiving fall damage (Hit tag) 
  • Entity vertical movement could cause incorrect results for finding entities in chunks 
  • Floating terrain deco issue in countrytown_business_03. 
  • AI pathing issues with cube_corner_beveled not having the path solid property 
  • #mindwipe does not work correctly on servers. 
  • House_old_mansard_03 stability issue. 
  • Twitch Prime Subs were not registering their events correctly. 
  • Always do authorization cleanup on main thread 
  • Steam game servers list reports incorrect port to connect to game 
  • Robo sledging a player on a vehicle breaks camera
  • Vehicles could take increased collision damage from blocks due to player block damage setting 
  • Player third person pose (ragdoll/vehicle) would stay in last positions when switching to first person leading to inconsistent hits and possibly ugly anim blends 
  • Sleeper volumes trying to spawn an entity that just died 
  • Vehicles being excessively damaged from separate collision events 
  • Particles did not try to play on a dedi so the player noise creation was skipped, this resulted in different stealth and zombie behavior on servers compared to single player
  • Wrong tag used to scale the steel when crafting higher quality levels of junk turrets 
  • NRE: Exiting game before camera stops shaking. 
  • Typo with woodenGarageDoor5x3_PoweredOak in the woodenGarageDoor5x3_PoweredBlockVariantHelper causing errors 
  • Typo with woodenGarageDoor5x3_PoweredOak key in localization 
  • Updated trader stage baseTier1 template to allow an overlap between iron and steel tools/weapons 
  • Swapped two wanderingHordeStageGS groups that were out of order 
  • Updated all 3 control panel corner duct prefabs with missing Ref Parent script on the colliders
Edited by schwanz9000 (see edit history)
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