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Riamus

Riamus

2 hours ago, dantesol said:

So I've been having this same issue. What I find is that the generators located the near affected switches need to be destroyed before the switches themselves will work and spawn the enemies. it seems that when the generator destroyed it causes an event to happen and then when the switch is pressed another event happens. This makes it so that you have to destroy the generators in order to Complete clear events.

 

if I were to guess the debt intentions, Than the generator should be turned off and the player must activate the generator That powers the electric switch and gate

 

this map was generated during A21 Experimental build. I don't know which one but was the one right before release

 

 

Logs: https://pastebin.com/5d7E7wZf
Video: https://youtu.be/rMrJx9FA96U

That could be a critical piece of information.  If it can be verified that destroying generators will enable a button that should have worked originally but didn't, then that should make it far easier for them to solve the problem and fix it.  I'll have to keep an eye out for a broken button situation again and see if it works.  Note that if this only allows the zombies to spawn but doesn't allow the button to work, then it's likely part of the fix they put in that allows you to spawn zombies by destroying the trigger, which doesn't actually resolve the problem.

 

I will say that the times that I've had buttons fail, the generator in the area was running.  Not sure if it is running when those buttons work as I haven't seen those buttons actually work yet.

 

@Jugginator This might be helpful for your testing.  Just pinging you in case you forget to check back in this thread.

Riamus

Riamus

2 hours ago, dantesol said:

So I've been having this same issue. What I find is that the generators located the near affected switches need to be destroyed before the switches themselves will work and spawn the enemies. it seems that when the generator destroyed it causes an event to happen and then when the switch is pressed another event happens. This makes it so that you have to destroy the generators in order to Complete clear events.

 

if I were to guess the debt intentions, Than the generator should be turned off and the player must activate the generator That powers the electric switch and gate

 

this map was generated during A21 Experimental build. I don't know which one but was the one right before release

 

 

Logs: https://pastebin.com/5d7E7wZf
Video: https://youtu.be/rMrJx9FA96U

That could be a critical piece of information.  If it can be verified that destroying generators will enable a button that should have worked originally but didn't, then that should make it far easier for them to solve the problem and fix it.  I'll have to keep an eye out for a broken button situation again and see if it works.  Note that if this only allows the zombies to spawn but doesn't allow the button to work, then it's likely part of the fix they put in that allows you to spawn zombies by destroying the trigger, which doesn't actually resolve the problem.

 

I will say that the times that I've had buttons fail, the generator in the area was running.  Not sure if it is running when those buttons work as I haven't seen those buttons actually work yet.

Riamus

Riamus

2 hours ago, dantesol said:

So I've been having this same issue. What I find is that the generators located the near affected switches need to be destroyed before the switches themselves will work and spawn the enemies. it seems that when the generator destroyed it causes an event to happen and then when the switch is pressed another event happens. This makes it so that you have to destroy the generators in order to Complete clear events.

 

if I were to guess the debt intentions, Than the generator should be turned off and the player must activate the generator That powers the electric switch and gate

 

this map was generated during A21 Experimental build. I don't know which one but was the one right before release

 

 

Logs: https://pastebin.com/5d7E7wZf
Video: https://youtu.be/rMrJx9FA96U

That could be a critical piece of information.  If it can be verified that destroying generators will enable a button that should have worked originally but didn't, then that should make it far easier for them to solve the problem and fix it.  I'll have to keep an eye out for a broken button situation again and see if it works.  Note that if this only allows the zombies to spawn but doesn't allow the button to work, then it's likely part of the fix they put in that allows you to spawn zombies by destroying the trigger, which doesn't actually resolve the problem.

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