I've began updating some of my mods to Alpha 21. I've created a new Repo HERE
FYI I do NOT update for Experimentals. Update the game at your own risk.
Fire Mod is updated. Enables fire and adds cool stuff to score.
Requires sCore by @sphereii
https://gitlab.com/sphereii/SphereII-Mods/-/archive/master/SphereII-Mods-master.zip?path=0-SCore
Portal Mod is updated. Adds portals that you can set up to teleport back and forth from.
Requires sCore by @sphereii
https://gitlab.com/sphereii/SphereII-Mods/-/archive/master/SphereII-Mods-master.zip?path=0-SCore
Guppy Zombies is updated. Adds zombies.
Guppy/Mum Cards is updated. Adds a mini card collecting game.
Guppy Make Acrid Great Again mod is updated. Adds to the desert environment.
Guppy Reinforcements mod is added. - a21.1 on up, not 21.0. Adds a reinforcement entity that you can pay to spawn in near you if you are overwhelmed.
Requires sCore by @sphereii
https://gitlab.com/sphereii/SphereII-Mods/-/archive/master/SphereII-Mods-master.zip?path=0-SCore
Requires NPCCore by @xyth
https://github.com/7D2D/A21Mods
I will not attempt to troubleshoot any mod if it is used with ANY mod other than sCore or NPCmod. That's not up to me to do! It is the player's responsibility to troubleshoot when they mix mods, not mine. If there are issues with the mod when run by itself (and score and npcmod) then I will take a look.