SunGod Posted September 1, 2014 Share Posted September 1, 2014 Suggestion for multiplayer games: Enable the admin to set a fixed spawn point for all NEW players who join a game (i.e., configurable setting in serverconfig.xml). Existing players who have previously logged in would respawn at their last location as they do today. As a plus, it would be nice to enable multiple fixed spawn locations on a MP server, that way an admin can ensure not all players spawn at only a single fixed spawn point, but enable them to spawn in one of (x) spawn locations (as defined by the admin in the serverconfig.xml file). The reasoning behind this: I'd like to have an admin-protected starting area where players will spawn and get their start. Ideas we've had include having a trading post there, and that central spawn point would also serve as a point of reference location for players in large random generation worlds. Cheers SunGod Link to comment Share on other sites More sharing options...
Alloc Posted September 1, 2014 Share Posted September 1, 2014 Would require that no one can be killed in that area as otherwise such feature would get all bad boys gather around those locations and kill each new player ;) Other than that I like the idea :) Link to comment Share on other sites More sharing options...
=Tattoo= Posted September 1, 2014 Share Posted September 1, 2014 Forgive me if this sounds insane, but isn't that what spawnpoints.xml is for? Looks like you can already do this to me ;) Link to comment Share on other sites More sharing options...
cheebsco Posted September 1, 2014 Share Posted September 1, 2014 I like the idea of a feature for spawning. Although it is possible to spawn into a world at a fixed location, there is no protection status on player, unless PVP is turned off and Friendly Fire turned off as well. A Trading Post would be pretty neat to see too. Link to comment Share on other sites More sharing options...
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