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Casino mod ideas


poly

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Hi All,

 

I'm venturing into making a new mod and this time I like the idea of a casino mod with working slot machines etc, possibly Duke's Casino! (mod name tbd)

 

I've search for existing/similar mods and the closest I've found is a couple of mods made by @Snufkin but they haven't been active on here for about 18 months and the mods no longer work for the current version. I've looked at the code for ideas but one uses a .dll file and that is beyond me. I can do xml only - and use free assets that I find, that's about it.

Does anybody know of any mods out there which may be useful for me to look at? Even just the mechanics may be useful.

At the moment I have a simple slot machine, which you use the secondary action on the play - it goes to a spinning stage, then results in an untouched loot block which can be opened by anyone close enough. For this I've adapted the farming technique of growth stages > sow the seed > seed grows > mature plant ready for harvest (loot).

 

Any help is appreciated!

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23 hours ago, poly said:

Does anybody know of any mods out there which may be useful for me to look at? Even just the mechanics may be useful.

 

Cranberry Monster's Arcade would be similar. It adds a mini-game where players can assemble "working" video games and pinball machines.

 

I've been a proponent of making this sort of thing available in two parts. The first being a modlet that adds "broken" game objects with loot/salvage lists that give out vanilla game items when looted or salvaged. In this way, POI modlets can be made dependent on this POI, embed those broken game objects without a significant change to the vanilla experience, and effectively seeding the game world for... A second modlet which can modify the loot/salvage lists, add recipes for making "working" versions of the game objects, and venture more into mini-games, overhauls, or whatever. That's just food for thought.

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