Izayo Posted December 5, 2022 Share Posted December 5, 2022 xml : Quote <block name="Hescoblock"> <property name="Class" value="Hay"/> <property name="CustomIcon" value="blockhescow1" /> <property name="Material" value="Msand"/> <property name="MaxDamage" value="2500"/> <property name="explosionresistance" value="1.1"/> <property name="stability_glue" value="120"/> <property name="Mass" type="int" value="10"/> <property name="Hardness" type="float" value="1"/> <property name="Stacknumber" value="100"/> <property name="StabilitySupport" value="false"/> <property name="Shape" value="ModelEntity"/> <property name="Path" value="solid"/> <property name="Model" value="#@modfolder:Resources/HescoW.unity3d?HescoWall.prefab"/> <property name="Place" value="TowardsPlacer90"/> <property name="ModelOffset" value="0,.5,0"/> <property name="DisplayType" value="blockMulti"/> <property name="MultiBlockDim" value="1,1,1"/> <property class="RepairItems"> <property name="resourceCrushedSand" value="5"/> </property> <property name="IsTerrainDecoration" value="true"/> <property name="Collide" value="movement,melee,bullet,arrow,rocket"/> <drop event="Harvest" name="resourceCrushedSand" count="2" tag="allHarvest"/> <drop event="Destroy" count="4"/> <property name="FilterTags" value="MC_building,SC_decor"/> <property name="Group" value="Decor/Miscellaneous"/> <property name="DescriptionKey" value="furnitureGroupDesc"/> <property name="EconomicBundleSize" value="20"/> </block> Link to comment Share on other sites More sharing options...
bdubyah Posted December 5, 2022 Share Posted December 5, 2022 I think setting StabilitySupport to true will allow that. 1 Link to comment Share on other sites More sharing options...
Izayo Posted December 5, 2022 Author Share Posted December 5, 2022 15 minutes ago, bdubyah said: I think setting StabilitySupport to true will allow that. it's worked , Thanks man Link to comment Share on other sites More sharing options...
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