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How to make this stackable?


Izayo

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S8OgPX.blk.png

 

xml :

Quote

    <block name="Hescoblock">
        <property name="Class" value="Hay"/>
        <property name="CustomIcon" value="blockhescow1" />
        <property name="Material" value="Msand"/>
        <property name="MaxDamage" value="2500"/>
        <property name="explosionresistance" value="1.1"/>
        <property name="stability_glue" value="120"/>
        <property name="Mass" type="int" value="10"/>
        <property name="Hardness" type="float" value="1"/>
        <property name="Stacknumber" value="100"/>
        <property name="StabilitySupport" value="false"/>
        <property name="Shape" value="ModelEntity"/>
        <property name="Path" value="solid"/>
        <property name="Model" value="#@modfolder:Resources/HescoW.unity3d?HescoWall.prefab"/>
        <property name="Place" value="TowardsPlacer90"/>
        <property name="ModelOffset" value="0,.5,0"/>
        <property name="DisplayType" value="blockMulti"/>
        <property name="MultiBlockDim" value="1,1,1"/>
        <property class="RepairItems">
            <property name="resourceCrushedSand" value="5"/>
        </property>
        <property name="IsTerrainDecoration" value="true"/>
        <property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
            <drop event="Harvest" name="resourceCrushedSand" count="2" tag="allHarvest"/>
            <drop event="Destroy" count="4"/>
        <property name="FilterTags" value="MC_building,SC_decor"/>
        <property name="Group" value="Decor/Miscellaneous"/>
        <property name="DescriptionKey" value="furnitureGroupDesc"/>
        <property name="EconomicBundleSize" value="20"/>
    </block>

 

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