LastTugBoat243 Posted December 4, 2022 Share Posted December 4, 2022 (edited) I'm trying to make a mod that adds multiple items for repairing weapons. But I can only change the "RepairTool" value out for a different one not add any more. <configs> <append xpath="/items/item[@name='gunHandgunT1Pistol']"> <property name="RepairTools" value="resource_gunCleaningKit"/> </append> <item name="resource_gunCleaningKit"> <property name="HoldType" value="45"/> <property name="Tags" value="junk"/> <property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/> <property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/> <property name="Material" value="Msteel"/> <property name="Stacknumber" value="25"/> <!-- STK resourceRepairKit --> <property name="EconomicValue" value="186"/> <property name="RepairTime" value="3"/> <property name="RepairAmount" value="225"/> <property name="Group" value="Resources"/> </item> </configs> Is it only possible to have a single "RepairTools" value for an item? Edited December 4, 2022 by LastTugBoat243 (see edit history) Link to comment Share on other sites More sharing options...
Iceburg71 Posted December 19, 2022 Share Posted December 19, 2022 Nope. no way to do it that I know of. I created this mod that does a lot of that kind of this though. Link to comment Share on other sites More sharing options...
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