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Null reference exception problem


Kraldrac

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My game crashed last night after getting really laggy and finally just crashing altogether.  I try to start it up this morning and get this error when it gets to the loading player part of the load

 

2022-11-26T11:37:15 100.560 INF Loading players.xml
2022-11-26T11:37:15 100.924 INF DynamicResolutionAllocRT scale 1, Tex 1477x831
2022-11-26T11:37:15 100.924 INF DynamicResolutionAllocRT scale 0.75, Tex 1107x623
2022-11-26T11:37:15 100.924 INF DynamicResolutionAllocRT scale 0.62, Tex 915x515
2022-11-26T11:37:15 100.924 INF DynamicResolutionAllocRT scale 0.5, Tex 738x415
IndexOutOfRangeException: Index was outside the bounds of the array.
  at Archetypes.BuildUMA (Archetype _archetype, UMA.UMAData _umaData, SlotLibrary _slotLib, OverlayLibrary _overlayLib, Entity _entity, System.String _profileName, System.Boolean _showPreviewSlots, System.Boolean _useCustomColors, UnityEngine.Color hair, UnityEngine.Color eye, UnityEngine.Color skin, PlayerProfile _playerProfile) [0x00398] in <ffc99a688d2b435db53bb46aed82ca49>:0 
  at EModelUMA.fullyBuildUMA () [0x00008] in <ffc99a688d2b435db53bb46aed82ca49>:0 
  at EModelUMA.GenerateOneUMA (EntityClass _ec) [0x000f2] in <ffc99a688d2b435db53bb46aed82ca49>:0 
  at EModelUMA.createModel (World _world, EntityClass _ec) [0x00048] in <ffc99a688d2b435db53bb46aed82ca49>:0 
  at EModelUMA.Init (World _world, Entity _entity) [0x000ca] in <ffc99a688d2b435db53bb46aed82ca49>:0 
  at Entity.InitEModel () [0x00061] in <ffc99a688d2b435db53bb46aed82ca49>:0 
  at Entity.Init (System.Int32 _entityClass) [0x0000d] in <ffc99a688d2b435db53bb46aed82ca49>:0 
  at EntityAlive.Init (System.Int32 _entityClass) [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0 
  at EntityPlayer.Init (System.Int32 _entityClass) [0x0002e] in <ffc99a688d2b435db53bb46aed82ca49>:0 
  at EntityPlayerLocal.Init (System.Int32 _entityClass) [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0 
  at EntityFactory.CreateEntity (EntityCreationData _ecd) [0x0017c] in <ffc99a688d2b435db53bb46aed82ca49>:0 
  at GameManager+<StartAsServer>d__138.MoveNext () [0x00531] in <ffc99a688d2b435db53bb46aed82ca49>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <544fca0986d54eca88fc7c56e2a8b4b4>:0 

NullReferenceException: Object reference not set to an instance of an object
  at EntityAlive.get_Health () [0x00006] in <ffc99a688d2b435db53bb46aed82ca49>:0 
  at EntityPlayerLocal.Update () [0x000c4] in <ffc99a688d2b435db53bb46aed82ca49>:0 

NullReferenceException: Object reference not set to an instance of an object
  at UMA.UMAGeneratorBuiltin.UMAReady () [0x0001e] in <273e44c1eaaf428195c48479baddc4e3>:0 
  at UMA.UMAGeneratorBuiltin.HandleDirtyUpdate (UMA.UMAData data) [0x00156] in <273e44c1eaaf428195c48479baddc4e3>:0 
  at UMA.UMAGeneratorBuiltin.OnDirtyUpdate () [0x0000d] in <273e44c1eaaf428195c48479baddc4e3>:0 
  at EModelUMA.Update () [0x00084] in <ffc99a688d2b435db53bb46aed82ca49>:0 

NullReferenceException: Object reference not set to an instance of an object
  at UMA.UMAGeneratorBuiltin.UMAReady () [0x0001e] in <273e44c1eaaf428195c48479baddc4e3>:0 
  at UMA.UMAGeneratorBuiltin.HandleDirtyUpdate (UMA.UMAData data) [0x00156] in <273e44c1eaaf428195c48479baddc4e3>:0 
  at UMA.UMAGeneratorBuiltin.OnDirtyUpdate () [0x0000d] in <273e44c1eaaf428195c48479baddc4e3>:0 
  at UMA.UMAGeneratorBuiltin.Update () [0x00050] in <273e44c1eaaf428195c48479baddc4e3>:0 

 

 

and of course the part in red just repeats, is there a way to fix this without deleting my character and starting over?

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15 minutes ago, Kraldrac said:

I have been using these mods for weeks, why would they just now cause problems.  Also if I disable them all do you think the game file will still work?

 

Probably not.  Just because they didn't cause a problem before, doesn't mean they weren't an issue. It just means that you didn't run into the part of the mod with a compatibility problem yet.

 

Always validate that the mods you are using are compatible before loading.

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