Kraldrac Posted November 26, 2022 Share Posted November 26, 2022 My game crashed last night after getting really laggy and finally just crashing altogether. I try to start it up this morning and get this error when it gets to the loading player part of the load 2022-11-26T11:37:15 100.560 INF Loading players.xml 2022-11-26T11:37:15 100.924 INF DynamicResolutionAllocRT scale 1, Tex 1477x831 2022-11-26T11:37:15 100.924 INF DynamicResolutionAllocRT scale 0.75, Tex 1107x623 2022-11-26T11:37:15 100.924 INF DynamicResolutionAllocRT scale 0.62, Tex 915x515 2022-11-26T11:37:15 100.924 INF DynamicResolutionAllocRT scale 0.5, Tex 738x415 IndexOutOfRangeException: Index was outside the bounds of the array. at Archetypes.BuildUMA (Archetype _archetype, UMA.UMAData _umaData, SlotLibrary _slotLib, OverlayLibrary _overlayLib, Entity _entity, System.String _profileName, System.Boolean _showPreviewSlots, System.Boolean _useCustomColors, UnityEngine.Color hair, UnityEngine.Color eye, UnityEngine.Color skin, PlayerProfile _playerProfile) [0x00398] in <ffc99a688d2b435db53bb46aed82ca49>:0 at EModelUMA.fullyBuildUMA () [0x00008] in <ffc99a688d2b435db53bb46aed82ca49>:0 at EModelUMA.GenerateOneUMA (EntityClass _ec) [0x000f2] in <ffc99a688d2b435db53bb46aed82ca49>:0 at EModelUMA.createModel (World _world, EntityClass _ec) [0x00048] in <ffc99a688d2b435db53bb46aed82ca49>:0 at EModelUMA.Init (World _world, Entity _entity) [0x000ca] in <ffc99a688d2b435db53bb46aed82ca49>:0 at Entity.InitEModel () [0x00061] in <ffc99a688d2b435db53bb46aed82ca49>:0 at Entity.Init (System.Int32 _entityClass) [0x0000d] in <ffc99a688d2b435db53bb46aed82ca49>:0 at EntityAlive.Init (System.Int32 _entityClass) [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0 at EntityPlayer.Init (System.Int32 _entityClass) [0x0002e] in <ffc99a688d2b435db53bb46aed82ca49>:0 at EntityPlayerLocal.Init (System.Int32 _entityClass) [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0 at EntityFactory.CreateEntity (EntityCreationData _ecd) [0x0017c] in <ffc99a688d2b435db53bb46aed82ca49>:0 at GameManager+<StartAsServer>d__138.MoveNext () [0x00531] in <ffc99a688d2b435db53bb46aed82ca49>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <544fca0986d54eca88fc7c56e2a8b4b4>:0 NullReferenceException: Object reference not set to an instance of an object at EntityAlive.get_Health () [0x00006] in <ffc99a688d2b435db53bb46aed82ca49>:0 at EntityPlayerLocal.Update () [0x000c4] in <ffc99a688d2b435db53bb46aed82ca49>:0 NullReferenceException: Object reference not set to an instance of an object at UMA.UMAGeneratorBuiltin.UMAReady () [0x0001e] in <273e44c1eaaf428195c48479baddc4e3>:0 at UMA.UMAGeneratorBuiltin.HandleDirtyUpdate (UMA.UMAData data) [0x00156] in <273e44c1eaaf428195c48479baddc4e3>:0 at UMA.UMAGeneratorBuiltin.OnDirtyUpdate () [0x0000d] in <273e44c1eaaf428195c48479baddc4e3>:0 at EModelUMA.Update () [0x00084] in <ffc99a688d2b435db53bb46aed82ca49>:0 NullReferenceException: Object reference not set to an instance of an object at UMA.UMAGeneratorBuiltin.UMAReady () [0x0001e] in <273e44c1eaaf428195c48479baddc4e3>:0 at UMA.UMAGeneratorBuiltin.HandleDirtyUpdate (UMA.UMAData data) [0x00156] in <273e44c1eaaf428195c48479baddc4e3>:0 at UMA.UMAGeneratorBuiltin.OnDirtyUpdate () [0x0000d] in <273e44c1eaaf428195c48479baddc4e3>:0 at UMA.UMAGeneratorBuiltin.Update () [0x00050] in <273e44c1eaaf428195c48479baddc4e3>:0 and of course the part in red just repeats, is there a way to fix this without deleting my character and starting over? Link to comment Share on other sites More sharing options...
SylenThunder Posted November 26, 2022 Share Posted November 26, 2022 Need the whole log. Please read the Pinned thread. Link to comment Share on other sites More sharing options...
Kraldrac Posted November 26, 2022 Author Share Posted November 26, 2022 Ok here goes, all previous issues, see above Single player game, I do have some mods, they are shown in the log file during loading, only one did not load, the No Hope Mall which has never caused any problems. The log file is here 7 days to die crash - Pastebin.com Link to comment Share on other sites More sharing options...
SylenThunder Posted November 26, 2022 Share Posted November 26, 2022 You have mods that are not compatible with a20. One was never even updated for a19. Link to comment Share on other sites More sharing options...
Kraldrac Posted November 26, 2022 Author Share Posted November 26, 2022 I have been using these mods for weeks, why would they just now cause problems. Also if I disable them all do you think the game file will still work? Link to comment Share on other sites More sharing options...
SylenThunder Posted November 26, 2022 Share Posted November 26, 2022 15 minutes ago, Kraldrac said: I have been using these mods for weeks, why would they just now cause problems. Also if I disable them all do you think the game file will still work? Probably not. Just because they didn't cause a problem before, doesn't mean they weren't an issue. It just means that you didn't run into the part of the mod with a compatibility problem yet. Always validate that the mods you are using are compatible before loading. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now