doughphunghus Posted October 1, 2022 Share Posted October 1, 2022 (edited) Title is basically it. If you fall too far (over 2-3 blocks?) do the stumble/fall thing that zeds do (player loses control while this is triggered). It would make the "sprain or break the legs" debuff feel more real, and make falling/jumping off of high things a bit dangerous. If the "fall mitigation candy" is taken just mitigate damage not the fall down effect. If parkour perk is high, still enable the fall/stumble effect if you just jumped straight up, super high, you stumble when you land, but if you jumped up onto something, no stumble. besides "realism" it might be hilarious in a lot of situations, and will cause people to be more careful, and if zeds are chasing you theres a real possibility your stumbling will allow them to catch you, or at least keep up. The zeds stumble/fall easily so its a bit easy to always "go up and jump down" off a roof (a really far fall in the real world and not take damage or stumble) and escape them. If the "fall" ragdolls the player, it could cause a lot of unintentional falling/chaos, which would be fun and require players to be a bit more careful when parkouring difficult areas Edited October 1, 2022 by doughphunghus (see edit history) Link to comment Share on other sites More sharing options...
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