Aesirkin Posted May 19, 2022 Share Posted May 19, 2022 I'm in the beginning stages of making a farming mod. I'd like to remove busywork and introduce player action only when it involves player decisions and resource tradeoffs, in order to keep farming interesting. A requirement of this mod is that it is XML and runs only on the server (no client install required). I love the concept presented by this mod: https://7daystodiemods.com/crop-growth-by-weather/. However, that one was made using DMT. Though when I look at the forum page for DMT it says DMT is being sunset because A20 XML modding can do the things DMT used to be needed for. So I'm hoping I can recreate some of the functionality presented there in an XML-only modlet. I would like to affect crops, either with a random preset path when planted, or preferably during the growth cycle, based on any of the following: Temperature Biome Elevation Rain Sunlight Time of day Day of week Is it possible to do any of those? I can't find any other mod that does so to work from example. Has anyone found a way to have external variables have an effect? I did find the H7SB farming mod (https://7daystodiemods.com/h7sb-farming/) which is pretty awesome, and it's been very instructive. However, that mod's approach is to send every planted crop down a preset path (plant > fertilize > water > grow (wait) > water > grow (wait) > harvest). I want variation so players need to react and think during the farming process, preferably based on external stimuli. If I need to create 100 preset paths for the game to choose from when a seed is planted that's fine, but I can't find any way to do even that. Any thoughts or suggestions are appreciated. Link to comment Share on other sites More sharing options...
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