Dinngz Posted March 15, 2022 Share Posted March 15, 2022 Hello fellow players I have just recently set up my own PVP server and was wondering what entices people to join a server and persuades them to stay around? What do you look for when selecting a server? Link to comment Share on other sites More sharing options...
Boidster Posted March 15, 2022 Share Posted March 15, 2022 I don't play PvP so I don't have any useful comments for you, but you might also want to post in the Servers forum. Server owners advertise in there and presumably people looking for servers will also be in there and could give you some feedback. Link to comment Share on other sites More sharing options...
Jason Tamosiunis Posted March 16, 2022 Share Posted March 16, 2022 if i joined one maybe a co-op BM horde break up the monotony of the pvp more dangerous cities and bigger hordes and maybe a few more added weapons and vehicles Link to comment Share on other sites More sharing options...
Dinngz Posted March 16, 2022 Author Share Posted March 16, 2022 Thanks for the feedback so far guys.. I have toyed with the idea of allowing a BM Horde base to allow people to co-op making that area PVE, but as of yet ive not built it as my current base use the player lobby for it anyway hahaha Link to comment Share on other sites More sharing options...
RyanX Posted March 18, 2022 Share Posted March 18, 2022 (edited) Without mods, the game is a headache for PvP now. Howlune the on Sleepless PvP server is trying hard, give that a look. NAPVP is trash, because Grandpa Minion doesn't ban certain cheaters, so cheating has been rampant there. That keeps people away for sure. But the number one thing, HANDS DOWN that is keeping people from PvP now is that the game has too many bugs and exploits to make it fair. You can't just play the game as intended because too many people know the exploits and hacks (duplicating items, traveling/shooting/looking through the mesh, using consumables to basically be invincible, etc. etc.), not to mention how unbalanced it is. BUT it could be one of the better PvP games if they cared enough to fix it. Edited March 18, 2022 by RyanX (see edit history) Link to comment Share on other sites More sharing options...
Jason Tamosiunis Posted March 18, 2022 Share Posted March 18, 2022 7 hours ago, RyanX said: Without mods, the game is a headache for PvP now. Howlune the on Sleepless PvP server is trying hard, give that a look. NAPVP is trash, because Grandpa Minion doesn't ban certain cheaters, so cheating has been rampant there. That keeps people away for sure. But the number one thing, HANDS DOWN that is keeping people from PvP now is that the game has too many bugs and exploits to make it fair. You can't just play the game as intended because too many people know the exploits and hacks (duplicating items, traveling/shooting/looking through the mesh, using consumables to basically be invincible, etc. etc.), not to mention how unbalanced it is. BUT it could be one of the better PvP games if they cared enough to fix it. yep like the spear tracking glitch throw a lvl 1 stone spear into a players back and can find their base even if its hidden Link to comment Share on other sites More sharing options...
Jinx_DG Posted March 23, 2022 Share Posted March 23, 2022 The only PVP I'd ever be interested in would be group campaign events. Something like, but not limited to: One group or groups are tasked with building or fixing up an area for defending. The other group or groups are tasked with building up weapons, amour, lootable perks (books), ect to find and attack those defending. Both sides would have x amount of time until event time. Going out and scouting for/at others permissible for both groups but active engagement or interference is not. No group merging or helping. Meaning each group within say the attack group (if more than one) may not corroborate, assist, sabotage, attack or interact with another attack group. Same goes for defense groups. Lookie but no Touchie, until event time. Event Time will last x time or objective complete. Each attack group (if more than one) is assigned right before event time which defense group they must find and attack. Parameters for what is considered a failure or success is for Event Host to determine. For me something like this that has objectives, goals, and an end time makes more sense then some random map where ppl kill others for "fun" or have all my @%$# lost because I got killed. Link to comment Share on other sites More sharing options...
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