FranticDan Posted February 17, 2022 Share Posted February 17, 2022 With the changes TFP have made to how sleepers and stealth work in A20, does anyone know any tricks on how to stop sleepers with 0% hearing from waking up too early? Also, anyone know how to make stealth checks always fail? So, attack volumes always wake up. Scenario: A boss in my mod woke up from at least a few blocks away from the sleeper volume boundary, while the player was only using melee, wearing padded armour. This boss has 0% hearing, I've also increased the amount of noise required in the xml for triggering sleepers waking up! If anyone knows how I can prevent premature wake-ups, it will be greatly appreciated! TFP have broken how sleepers work on a large scale! Link to comment Share on other sites More sharing options...
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