digitard Posted February 1, 2022 Share Posted February 1, 2022 This may be working as intended, but wanting to confirm if that's the case as its not in the Known Issues. A20 Vanilla server We have numerous motion sensors throughout the base hooked into turret and dart traps. They're all set to attack strangers and zombies since we have a PVP server. If a users drone gets in view of the motion sensor, which happens often since it passes through walls and triggers the entrance protection for example, it will set off the trigger. Is this working as intended, and if so can we look at a future solution to allow a drone to be either ignored or an option in the sensor to remediate? Since the Drone is neither a stranger (ie a player), or a zombie, it shouldn't trigger the sensor since its not classified as ally, stranger or zombie in reality. This creates an issue if we have it full of inventory... we have to essentially transfer the inventory out and keep the drone out of range of the sensors until its empty. While it may be working as intended if that is the case a solution would be nice within the game mechanics. If not well, its easy to replicate. With the sensor set to attack strangers just get a drone within its view. Link to comment Share on other sites More sharing options...
Gnasher3i6 Posted February 2, 2022 Share Posted February 2, 2022 (edited) I have noticed this issue too. The option is already there. But it's not very helpful. As you said the drone is seen as a "Stranger" and turning that off causes problems with PVP. Edited February 2, 2022 by Gnasher3i6 (see edit history) Link to comment Share on other sites More sharing options...
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