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digitard

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  1. We have a 12K host provided map on our server right now. We are considering a wipe in the near future to kind of reboot everything and let new players who have recently joined start fresh with people who have been playing for a while (30man server). I went to use the level tools today, and it seems I only have two options. 1. Create a map with the drop down options for content density but it maxes out at 10K 2. Create a custom 12K 'new' map, but its 100% empty and I have to populate everything inside the server. Is there way to create a 12K map where I can have it provide all the POI data, etc, and then save it so I have more control than either the hosted one we have, or am I limited to 10k? My goal is just to tell it how dense I want everything, get it setup right through some random generations (where I can see the map still) and then fully generate it and put it up for our guys to test before we put it live on our server. I can go 10K if I have to, but part of our server is having it big so people can create stuff without being found super fast as base raids and fun PVP is part of our thing... so the bigger the better and our current hosted allowance max is 12K so we're shooting for that.
  2. Did you delete your profile on the actual server too? If you are on a dedicated server your profile is coming DOWN from their box so you have to have it deleted at the host level. So deleting it on your local save won't do anything other than force it to download from the server again, but if its corrupted there it won't fix it. So you'll want to go into the dedicated servers saves, find your SteamID (google Steam ID 64) and delete your save there. Then also delete your local and when it grabs it again you hopefully will start fresh.
  3. This may be working as intended, but wanting to confirm if that's the case as its not in the Known Issues. A20 Vanilla server We have numerous motion sensors throughout the base hooked into turret and dart traps. They're all set to attack strangers and zombies since we have a PVP server. If a users drone gets in view of the motion sensor, which happens often since it passes through walls and triggers the entrance protection for example, it will set off the trigger. Is this working as intended, and if so can we look at a future solution to allow a drone to be either ignored or an option in the sensor to remediate? Since the Drone is neither a stranger (ie a player), or a zombie, it shouldn't trigger the sensor since its not classified as ally, stranger or zombie in reality. This creates an issue if we have it full of inventory... we have to essentially transfer the inventory out and keep the drone out of range of the sensors until its empty. While it may be working as intended if that is the case a solution would be nice within the game mechanics. If not well, its easy to replicate. With the sensor set to attack strangers just get a drone within its view.
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