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Zombie Sound Detection Increased?


Tohskrad

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Hey everyone, 

 

So I've been curious about how the zombies respond to sound in A20.  Are all the zombies more sensitive in A20 to sound from inside buildings?  I've noticed that more often when sneaking around inside a POI, that wandering zombies from outside the building tend to hear me and start wailing on the walls.  (Not even picking up items or walking on items/glass, but just walking/sneaking on clean floor.)

 

I'm currently low level and not using any lights/torches and am sneaking around in the dark, but it constantly seems that a zombie will walk up to the house I'm in (no open windows or doors) and somehow know I'm inside.   It got so bad in this one house that I had to bail since 5 outside zombies heard me walking around.  I don't remember ever having this much issue in A19, but I don't remember seeing anything about this in the patch notes.  (Most seemed to address stealth with the mobs inside a POI if I remember right vs. wandering)

 

If anyone can confirm or deny, that would be appreciated.  

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So I've just noticed something odd, ocassionally when I clear the trash/broken glass out of the path, it will still play the sound effect despite it being removed.  Not sure if that's a glitch on my end or if that's potentially alerting the zombies, either way I've noticed it at least in 1 POI consistently.  

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I've noticed the buggy glass/debris piles still playing sounds after they're gone for sure. I haven't had it happen a whole lot but I've definitely seen it. I thought maybe I was imagining things with the zombie sound sensitivity you mention but I think there is something up with it after all. I was in an attic of a poi turned base, naked and sneaking on a wood surface and simply crawling around like that alerted some zeds outside. That seems ridiculous. I had already secured everything so there were no open doors, windows, or holes of any sort either. I like to play with feral sense on at night and it feels really broken. I know the zeds are supposed to be more sensitive with it but again they alert from so far I cannot see them if I take one single step. It makes no sense as I can stand there completely still and they cannot see nor do they alert even if they get closer, but make one tiny sound and its game over. I'm not complaining about the difficulty or the mechanic, it just really does feel like something is not working correctly with sound alerts. Even just stealthily clearing POIs during the day with feral sense off I can trigger zeds OUTSIDE of the poi by crawling around. What makes me think that something is really wrong is that the sleepers INSIDE the poi, in the same room with me no less, often don't even alert. How is that possible?

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I agree and definitely think something is off considering the POI zombies don't agro, but the stuff outside does (even with <30 detection shown)   I just had an instance now where I was sniping a sleeping zombie (while stealthing) right in front with a lvl 1 primitive bow/iron arrow in the basement of a POI, when an outside zombie started wailing on the reinforced wood/POI spawned upstairs door for no reason.. followed by 2 wolves on the OPPOSITE side of the house where I put my secure wood door.  (I know they were on the opposite, because they triggered some landmines near the kitchen and later discovered the door was gone.), which was opposite of where I was.  There definitely seems like something is going on vs. A19 with the sound range/detection for the player.  

Edited by Tohskrad (see edit history)
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Another instance (same POI) where I'm in the attic of a 2 story house and somehow agro'd 2 outside zombies after I did a full clear into the house.  (My wooden door was gone, again.  >.<  Kind of ridiculous, considering I'm sneaking almost all the time with less than 50% detection and keeping quiet, where zombies can walk over trash/glass/explosives and not alert other zombies.  

Edited by Tohskrad (see edit history)
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