comawhite12 Posted December 27, 2021 Share Posted December 27, 2021 I found what appears to be a bug, when it came to stats on the bat. In short, a LVL 2 bat I made had both a higher melee and power strike stat, than 2- LVL 3 bats I made. Even with mods installed on the LVL 3 bats, they were still less powerful than a stock LVL 2. Video of the possible bug a20, fresh game on pregen map I searched around, but didn't see something like this reported. Link to comment Share on other sites More sharing options...
katarynna Posted December 27, 2021 Share Posted December 27, 2021 Only primitive tier items have set stats. For higher tier items, like baseball bats, there is a random factor applied. It is definitely possible to have a q2 bat that has high rolls be better than many q3 bats that have medium to low rolls. Link to comment Share on other sites More sharing options...
comawhite12 Posted December 28, 2021 Author Share Posted December 28, 2021 On 12/26/2021 at 10:56 PM, katarynna said: Only primitive tier items have set stats. For higher tier items, like baseball bats, there is a random factor applied. It is definitely possible to have a q2 bat that has high rolls be better than many q3 bats that have medium to low rolls. How can that be justified? So it's just a waste of points to bulk up Pummel Pete, when the higher rank bat may be a lemon? If anything, a primitive tier weapon should be a crapshoot on quality, but a manufactured one, with backing stats should be a known. And increase in damage the higher the level. Why else would you raise the rank to make higher quality items then? Link to comment Share on other sites More sharing options...
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