MuffinMan Posted December 15, 2021 Share Posted December 15, 2021 Hi, in the XML files there are often a value="1,10" which is applied against something like tier="2,6" or something like that. Is it possible to have non linear ranges in the current XML? ie It would be nice to apply a bell curve to the random attributes added to tools and other items. So rather than the whole range being equally possible both the higher and lower ends of it are less likely. <passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="turretMelee"/> <!-- random BlockDmg --> Also is it possible to link the players level to the range, I have only seen "tier" used. Link to comment Share on other sites More sharing options...
BFT2020 Posted December 15, 2021 Share Posted December 15, 2021 Non linear range is possible, you just have to list all the tiers - instead of 1,6 you do 1,2,3,4,5,6 Not sure on the last one but possible? Link to comment Share on other sites More sharing options...
MuffinMan Posted December 15, 2021 Author Share Posted December 15, 2021 What about nonlinear values without tiers though? Link to comment Share on other sites More sharing options...
Shino Posted December 17, 2021 Share Posted December 17, 2021 As long as there aren't a lot of values you could always segment your curve into "small chunks" and write them linearly. I never tried doing non linear values for loot but your idea seems interesting. Link to comment Share on other sites More sharing options...
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