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Can Lootstage be made available for HUD modders?


JoeDaFrogman

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While I assume this is not really a question for @Alloc(at least it does not appear to be directly), but perhaps someone in TFP can add it to the list of enhancements on the backlog.
 
With the new Lootstage per Biome/POI and possibly nighttime and/or quest bonuses, the lootstage is more important that even. It was important enough to add to the Player Stats Screen(well, I am assuming it was not there before, I don't recall):
 
91d708b2b1cb9b401d7574da1a5665a8-Full.webp
 
However, the variable used in the {playerlootstage} does not work. I tried this in two locations the first is an edit of a non core game mod to replace an existing variable with this one and it is blank.
 
Secondly, I overrode the core game's windows.xml at the path(not via a mod, direclty editing the file) : /windows/window/panel/panel[@name="mapView"]/rect/label[@name="elevLabel"]/@text
 
In both cases, the expected value was not displayed. My assumption is that the playerlootstage field is in a player stats class which is not exposed to any of the other hud elements due to not being in scope outside of the Player Stats section of the popup menu.
 
Could this information be made available for modders to use?
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