Fleshus Posted September 1, 2021 Share Posted September 1, 2021 Hello, I made my prefab from house_modern_09. I replaced concrete terrain blocks with adaptable humus blocks but grass does not appear on these blocks once on a generated map. I hope to find an answer here on how to fix this... Link to comment Share on other sites More sharing options...
Fleshus Posted September 1, 2021 Author Share Posted September 1, 2021 (edited) I wanted to create a new prefab to see if with that would fix the problem, but when I pasted my prefab I had this kind of errors: 2021-09-01T22:53:36 2508.724 WRN MG build 1057, 1058 2021-09-01T22:53:38 2510.220 WRN MG build 545, 546 2021-09-01T22:53:55 2526.926 INF TileEntityPowerSource not found (5, 76, 143) 2021-09-01T22:53:55 2526.926 INF PowerSource not found (5, 76, 143) Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 2820, VertexCount: 575 (Filename: C:\buildslave\unity\build\Runtime/Graphics/Mesh/Mesh.cpp Line: 1235) Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 2820, VertexCount: 575 (Filename: C:\buildslave\unity\build\Runtime/Graphics/Mesh/Mesh.cpp Line: 1235) I don't know if it's related. I think my prefab is too big or is my 4 smoke chimney placed upside down ...? Result there is only one part which is paste. Edited September 1, 2021 by Fleshus too long (see edit history) Link to comment Share on other sites More sharing options...
bdubyah Posted September 2, 2021 Share Posted September 2, 2021 You mean it doesn't get the punchable grass and other deco placed when a new map is made? Does the POI's xml file have <property name="AllowTopSoilDecorations" value="True" /> in it? Link to comment Share on other sites More sharing options...
Fleshus Posted September 2, 2021 Author Share Posted September 2, 2021 It is set to "false" for all my prefabs and most of the ones in the game as well ... Yet in my situation biome grass is well generated on most of my prefab area, it is only in a few places that grass is missing. I'm going to try to manually place some grass (adaptable to the biome, does that exist?), I haven't thought about it until here ... Link to comment Share on other sites More sharing options...
bdubyah Posted September 2, 2021 Share Posted September 2, 2021 I remember thinking about that when making a POI before. I don't think it exists. Have you looked at more than one instance of the POI in a world? The grass placement is random AFAIK. Link to comment Share on other sites More sharing options...
Fleshus Posted September 2, 2021 Author Share Posted September 2, 2021 Yes I generated a map with only my prefabs on it so I could see that it is the same on ten of them. A screenshot where it seems more obvious (or I'm crazy!): Otherwise I reproduced what I thought was the origin of the bug and I was wrong! It does not cause this bug to replace concrete land blocks with adaptable humus (tested on house_modern_09). It is not a very serious bug, it is above all the curiosity to understand where it comes from. Maybe it's because of Nitrogen, I would see when I would generate a map from the game ... In the meantime I was able to manually place dry grass, which looks good in all biomes (no screenshot). I will anyway release this prefab on Nexus in a few days, a week max. Link to comment Share on other sites More sharing options...
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