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Game Engine


Conquerror

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So 7 Days to Die was made on Unity, which i believe is the biggest mistake devs did by far because Unreal allows you to use scalability commands even in game, which could help increase both visuals and performance by massive amount because some stuff can be disabled while some other stuff can be increased even more than its "max", so i believe that devs should try to switch from unity to Unreal(note: i do not know if devs can switch or have to re-make the game, im not an expert) because that would fix the performance issues as well as make the game a lot better. What do you guys think?

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Thinking back to the last engine upgrade (from Unity to Unity, but still), it set the development back quite a bit, and I'm not sure if a complete overhaul to Unreal engine would even be feasible at this point. I'm also certain this has been a topic of discussion quite a few times in the past..?

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