Anakha Posted August 21, 2020 Share Posted August 21, 2020 I am having an issue loading a server after an impromptu shutdown with no one on the server. The key part from the log is this. 2020-08-21T11:36:13 29.125 INF createWorld: NitroGenMap1, HFAZ, GameModeSurvival 2020-08-21T11:36:13 29.126 INF Occlusion: Disabled 2020-08-21T11:36:13 29.180 INF Started thread ChunkCalc 2020-08-21T11:36:13 29.180 INF Started thread ChunkRegeneration 2020-08-21T11:36:13 29.275 INF World.Load: NitroGenMap1 2020-08-21T11:36:13 29.280 ERR Invalid magic bytes in world header 2020-08-21T11:36:13 29.280 WRN Failed loading world header file: C:\Users\Tristan\AppData\Roaming/7DaysToDie/Saves/NitroGenMap1/HFAZ/main.ttw 2020-08-21T11:36:13 29.284 INF Trying backup header: C:\Users\Tristan\AppData\Roaming/7DaysToDie/Saves/NitroGenMap1/HFAZ/main.ttw.bak 2020-08-21T11:36:13 29.287 INF Failed reading weather data from world header 2020-08-21T11:36:13 29.297 INF BloodMoon SetDay: day 35, last day 28, freq 7, range 0 NullReferenceException: Object reference not set to an instance of an object at SleeperVolume+SpawnPoint.Read (System.IO.BinaryReader _br, System.Int32 _version) [0x00059] in <bb2961016a004bd4bf77288a67df32f1>:0 at SleeperVolume.Read (System.IO.BinaryReader _br) [0x001d5] in <bb2961016a004bd4bf77288a67df32f1>:0 at World.ReadSleeperVolumes (System.IO.BinaryReader _br) [0x00021] in <bb2961016a004bd4bf77288a67df32f1>:0 at World+<LoadWorld>d__62.MoveNext () [0x003e4] in <bb2961016a004bd4bf77288a67df32f1>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <5e1dfb686eb345078a588df96401afcc>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <createWorld>d__178:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: <bb2961016a004bd4bf77288a67df32f1> Line: 0) 2020-08-21T11:36:13 29.373 INF AstarManager Init NullReferenceException: Object reference not set to an instance of an object at AstarManager.Awake () [0x0005a] in <bb2961016a004bd4bf77288a67df32f1>:0 UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() AstarManager:Init(GameObject) <createWorld>d__178:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: <bb2961016a004bd4bf77288a67df32f1> Line: 0) 2020-08-21T11:36:14 30.200 INF Weather Packages Created FROM BIOMES 2020-08-21T11:36:14 30.200 INF createWorld() done NullReferenceException: Object reference not set to an instance of an object at NetPackageWorldInfo.PrepareWorldHashes () [0x00015] in <bb2961016a004bd4bf77288a67df32f1>:0 at GameManager+<StartAsServer>d__137.MoveNext () [0x0029a] in <bb2961016a004bd4bf77288a67df32f1>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <5e1dfb686eb345078a588df96401afcc>:0 (Filename: <bb2961016a004bd4bf77288a67df32f1> Line: 0) The server booting seems to stop at that point, my hard drive gets no movement and it seems to lock up here. I have replaced the main.ttw from the original files but it doesn't seem to change the loading. https://pastebin.com/UMjLpwji Link to comment Share on other sites More sharing options...
SylenThunder Posted August 21, 2020 Share Posted August 21, 2020 Looks like the region data is corrupted. If you can find the specific file it's loading and wipe it, that will probably fix it. Hard to say which one that is from the log data though. Link to comment Share on other sites More sharing options...
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