Jump to content

Server loading issue


Anakha

Recommended Posts

I am having an issue loading a server after an impromptu shutdown with no one on the server. 

 

The key part from the log is this.

 

2020-08-21T11:36:13 29.125 INF createWorld: NitroGenMap1, HFAZ, GameModeSurvival
2020-08-21T11:36:13 29.126 INF Occlusion: Disabled
2020-08-21T11:36:13 29.180 INF Started thread ChunkCalc
2020-08-21T11:36:13 29.180 INF Started thread ChunkRegeneration
2020-08-21T11:36:13 29.275 INF World.Load: NitroGenMap1
2020-08-21T11:36:13 29.280 ERR Invalid magic bytes in world header
2020-08-21T11:36:13 29.280 WRN Failed loading world header file: C:\Users\Tristan\AppData\Roaming/7DaysToDie/Saves/NitroGenMap1/HFAZ/main.ttw
2020-08-21T11:36:13 29.284 INF Trying backup header: C:\Users\Tristan\AppData\Roaming/7DaysToDie/Saves/NitroGenMap1/HFAZ/main.ttw.bak
2020-08-21T11:36:13 29.287 INF Failed reading weather data from world header
2020-08-21T11:36:13 29.297 INF BloodMoon SetDay: day 35, last day 28, freq 7, range 0
NullReferenceException: Object reference not set to an instance of an object
  at SleeperVolume+SpawnPoint.Read (System.IO.BinaryReader _br, System.Int32 _version) [0x00059] in <bb2961016a004bd4bf77288a67df32f1>:0
  at SleeperVolume.Read (System.IO.BinaryReader _br) [0x001d5] in <bb2961016a004bd4bf77288a67df32f1>:0
  at World.ReadSleeperVolumes (System.IO.BinaryReader _br) [0x00021] in <bb2961016a004bd4bf77288a67df32f1>:0
  at World+<LoadWorld>d__62.MoveNext () [0x003e4] in <bb2961016a004bd4bf77288a67df32f1>:0
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <5e1dfb686eb345078a588df96401afcc>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<createWorld>d__178:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: <bb2961016a004bd4bf77288a67df32f1> Line: 0)

2020-08-21T11:36:13 29.373 INF AstarManager Init
NullReferenceException: Object reference not set to an instance of an object
  at AstarManager.Awake () [0x0005a] in <bb2961016a004bd4bf77288a67df32f1>:0
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
AstarManager:Init(GameObject)
<createWorld>d__178:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: <bb2961016a004bd4bf77288a67df32f1> Line: 0)

2020-08-21T11:36:14 30.200 INF Weather Packages Created FROM BIOMES
2020-08-21T11:36:14 30.200 INF createWorld() done
NullReferenceException: Object reference not set to an instance of an object
  at NetPackageWorldInfo.PrepareWorldHashes () [0x00015] in <bb2961016a004bd4bf77288a67df32f1>:0
  at GameManager+<StartAsServer>d__137.MoveNext () [0x0029a] in <bb2961016a004bd4bf77288a67df32f1>:0
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <5e1dfb686eb345078a588df96401afcc>:0
 
(Filename: <bb2961016a004bd4bf77288a67df32f1> Line: 0)

 

The server booting seems to stop at that point, my hard drive gets no movement and it seems to lock up here.  I have replaced the main.ttw from the original files but it doesn't seem to change the loading.

 

https://pastebin.com/UMjLpwji

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...