Solomon Posted August 11, 2020 Share Posted August 11, 2020 Im trying to make some custom modlet weapons for my servers, i have got the baselines up the xpath for the items, the names, ammunation but i just cant figure out how do i exactly set the damage of a weapon. Im pretty sure i need to modify the items.xml entity lines (the first one most likely): <passive_effect name="EntityDamage" operation="base_add" value="15"/> <passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15"/> <!-- random EntityDmg --> <passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6"/> <!-- tier bonus --> <passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15"/> <!-- random BlockDmg --> <passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6"/> <!-- tier bonus --> but not sure how, i kinda expected a set base value somewhere here what i just increase or decrease. Do i get it right that i technically just add a bonus value to the power of the bullets and its not the weapons what actually hold the damage values? Link to comment Share on other sites More sharing options...
Gazz Posted August 11, 2020 Share Posted August 11, 2020 The base damage is always a "_set" operation, never a "_add". Look for that. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.