gyancher Posted August 9, 2020 Share Posted August 9, 2020 Dear all, still a newbie and trying to get better with UNITY and XML coding for7 days to Die, I am a bit stuck on what "Tag" to use in UNITY for a new bladetrap model so I can use it in the game. (2x1x2 size instead of 3x1x3, and different animation/model) What shall I use for A19? Kind regards, Gyancher Link to comment Share on other sites More sharing options...
gyancher Posted August 9, 2020 Author Share Posted August 9, 2020 The T_Mesh_B seems to work for connecting the power, but not sure on the animation start/stop part now if that helps... Link to comment Share on other sites More sharing options...
xyth Posted August 10, 2020 Share Posted August 10, 2020 I don't think there is any special tag used. You likely will have issues with collision detection. Back in A16, which was the last time we made a new rotating trap, this required custom collision detection code. Link to comment Share on other sites More sharing options...
gyancher Posted August 11, 2020 Author Share Posted August 11, 2020 hmmm ok, Then we have to find another way.. Thank you Xyth! Link to comment Share on other sites More sharing options...
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