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blocks.xml Best Practices?

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(I posted in wrong section first!!! I almost got the hang of this!)


Hello all! I am looking to understand better how 7d2d pulls up the block information from mods and how to best implement multiple mods that edit blocks. It seems multiple mods often conflict with each other and you can get silly things like a sink for a window pane..... I guess i'm wanting to understand first WHY a mod might replace a block already used in the game and how to prevent that? Thanks!

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