M1cromanagement Posted August 3, 2020 Share Posted August 3, 2020 Is it possible to make diffrent value for PhysicalDamageResist each quality level ? example: Quality 1 <passive_effect name="PhysicalDamageResist" operation="base_add" value="6"/> Quality 2 <passive_effect name="PhysicalDamageResist" operation="base_add" value="7"/> Quality 3 <passive_effect name="PhysicalDamageResist" operation="base_add" value="8"/> Quality 4 <passive_effect name="PhysicalDamageResist" operation="base_add" value="9"/> Quality 5 <passive_effect name="PhysicalDamageResist" operation="base_add" value="10"/ Quality 6 <passive_effect name="PhysicalDamageResist" operation="base_add" value="11"/ instead of all quality level, random <passive_effect name="PhysicalDamageResist" operation="base_add" value="6,11"/> ------------------------------ <item name="armorClothPants"> <property name="Extends" value="armorClothMaster" param1="CustomIcon"/> <property name="Tags" value="lowerbody,legs,armor,armorLegs,lightArmor,padded,canHaveCosmetic,lightArmorDeg"/> <property name="EquipSlot" value="Legs"/> <effect_group> <passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/> <passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/> <passive_effect name="PhysicalDamageResist" operation="base_add" value="6,11"/> <passive_effect name="DegradationMax" operation="base_set" value="150,300" tier="1,6"/> <passive_effect name="DegradationPerUse" operation="base_set" value="1"/> <display_value name="dStaminaChangeOT" value="0"/> <passive_effect name="BuffResistance" operation="base_add" value=".103" tags="buffInfectionCatch,buffInjuryBleeding,buffInjuryStunned01"/><passive_effect name="BuffResistance" operation="base_add" value=".02" tags="buffInfectionCatch"/><passive_effect name="BuffResistance" operation="base_add" value=".01" tags="buffInjuryBleeding"/> </effect_group> <property class="UMA"> <property name="Mesh" value="armor_cloth_legs"/> <property name="Overlay0" value="armor_cloth_legs"/> <property name="Layer" value="3"/> <property name="UISlot" value="LegArmor"/> </property> </item> Link to comment Share on other sites More sharing options...
AnsontheToad Posted August 4, 2020 Share Posted August 4, 2020 Can try adding tier="1,6" to the physical damage resist effect. Not sure if it would work. <passive_effect name="PhysicalDamageResist" operation="base_add" value="6,11" tier="1,6"/> Link to comment Share on other sites More sharing options...
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