Blaster_Yoda Posted July 20, 2020 Share Posted July 20, 2020 I've always just kind of accepted that you only got a new mod slot every other level of weapon 1, 3, 5 and the coveted 6. That combined with the RNG that can make a level 3 weapon as good as a level 5 with no detrimental mods (silencer, of course I only mean the dmg portion as being quiet is an excellent advantage). That combined with additional mods being added to the game I feel it would be an incentive for players to craft a 2 or 4 for the added slot. 1-6 quality = 1-6 mods or start at level 2 with 1 mod and progress to 5 at level 6. Could adjust Zombie HP to compensate (shhh, don't tell the players that part). Blaster Link to comment Share on other sites More sharing options...
Toybox372 Posted July 22, 2020 Share Posted July 22, 2020 Looking at it from just a mod point of veiw yes 3 and 4 are the same but lvl 4 has more durability so you have to repair it less. There are some small advantages of lvl 4 or the inbetween mod lvls if you will. Also at lvl 6 the amount of mods you can slap on feels like enough especially if you have 2 or more at 6. if they tried an experimental change like this it would be neat to see how it worked and if every one enjoyed it as much Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.