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Blaster_Yoda

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  1. Summary: (A short description of the bug) Game Version: (A21 b3xx) A21 OS/Version: (Windows / Linux / Mac) Windows 10 CPU Model: (Intel i5 9600K / AMD Ryzen 7 1800x / etc) AMD Ryzen 7 5800x System Memory: (4 GB / 8 GB / 16 GB / etc) 32 Gb GPU Model and VRAM: (nVidia GTX 1060 4 GB / AMD RX 580 8 GB / etc) Geforce 3060 GTX 12 GB Screen Resolution: (Width and Height such as 1920x1080) 1920x1080 Video Settings: (Low / Medium / High / Ultra / Custom(Custom has many combinations, so just list the settings you think are relevant to the bug if any)) No video settings are relevant. Game mode: (MP host / MP client / SP / Client on Dedi, RWG or NAV); MP cllent mostly Did you wipe old saves? (Yes/No) Yes Did you start a new game? (Yes/No) Yes Did you validate your files? (Yes/No) Yes Are you using any mods? (Yes/No) Yes, server side EAC on or off? On Status: NEW Bug Description: Getting stuck in doors opening or closing if the player is standing in the doorway. Detailed steps to reproduce the bug: 1)Open a Traitor gateway, 2)Stand in the gateway 3)close the gateway 4)you're stuck in the door/gateway Actual result: (description of what is occurring): Can TP out if that's available on the server or log out log back in and the game will move you out of the jam. Expected result: (what you expect to occur): No interferrence from moving objects in the game. Link to Pastebin Output Log: I don't have one, not a game error, mechanical issue. Player is stuck in the outside vault door due to animation. Kick the player out. Thanks, Yoda
  2. There is no way out of this situation, can't open/close the door. I didn't fill out the full bug report info cause this is a mechanic issue, not a processor, ram, vram issue.
  3. Open inide door one direction, outside door the other direction (back to back) and move the wrong direction (into the door opening animation) and the player gets stuck in the door. I'm not sure anyone has explained the issue this well. Try to close any door standing in the doorway and the player will get stuck in the door. I haven't raised the issue because I thought it was rare. Even Traitor gate ways. Thanks, Blaster or Yoda,
  4. CM has randomized every aspect of armor, clothing and weapons for a long time. Luck of the draw, not a real fan of the ranges in vanilla but it is what it is. I don't see the spawn tables being completely rewritten to balance out higher for higher teirs. Been this way for quite some time.
  5. I would like to add that campfire, forge burning sounds can persist after leaving the area (base for example). A minor issue imo but worth looking into I suppose.
  6. This issue can happen randomly when the server hits max zombie spawn unfortunately. The last 1 or 2 zombies don't spawn due to reaching game max alive. Which is another issue that I hope is being worked on.
  7. This game has always been RNG, period! It will likely always be RNG, Teir, Level, Etc makes no difference in that aspect. RNG rules this game, it is what makes it work the way it works (based on players in group). As far as items, well, that's pure RNG, you might get a Teir 1 lvl 5 item with 200 durability or a Teir 2 level 1 with 200 durability or you might get either one with 500 durability (note, the durablility numbers are for reference only). Sorry to burst your bubble, Blaster Edit: If you want to see how the RNG works start a solo game and play around in the creative menu to see what happens to gear/weapons.
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