FileMachete Posted June 30, 2020 Share Posted June 30, 2020 Posted these first 2 pics in the 'Demolisher Balance' thread https://community.7daystodie.com/topic/18986-demolisher-balance/?do=findComment&comment=367682 shows damage done by 2 demos blowing near corridor entrance during day 56 horde. (corridor has double thick floor) Even with half the dart traps down rest of horde went fine. (only 8 alive, old pc) Rest of pics show morning after the Day 63 horde. Only very minor damage done in corridor; maybe a couple hundred HPs at most to just a few blocks (random death swings?). Cop puke hit player cage a few times, nothing serious. Switches are at top so they weren't hit. Had ~15? demolishers during horde, never more than two at a time. None blew up. Guess main point of this post is to show a design that keeps traps far enough away so a couple demolisher explosions don't severly cripple a base, or is expensive to repair. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.