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A18.4 Fairly basic no exploit base. Before & after 2 Demos explode


FileMachete

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Posted these first 2 pics in the 'Demolisher Balance' thread

https://community.7daystodie.com/topic/18986-demolisher-balance/?do=findComment&comment=367682

shows damage done by 2 demos blowing near corridor entrance during day 56 horde. (corridor has double thick floor)

Even with half the dart traps down rest of horde went fine. (only 8 alive, old pc)

 

 

Rest of pics show morning after the Day 63 horde.

Only very minor damage done in corridor; maybe a couple hundred HPs at most to just a few blocks (random death swings?).

Cop puke hit player cage a few times, nothing serious. Switches are at top so they weren't hit.

Had ~15? demolishers during horde, never more than two at a time. None blew up.

 

Guess main point of this post is to show a design that keeps traps far enough away so a couple demolisher explosions don't severly cripple a base, or is expensive to repair.

 

P2_A18.4_2020-06-26_23-53-15.jpg

P1_A18.4_2020-06-26_23-49-02.jpg

P3_A18.4_2020-06-29_22-24-00_p1_corr entrance.jpg

P4_A18.4_2020-06-29_22-24-47_p2_topview.jpg

P5_A18.4_2020-06-29_22-25-16_p3_side.jpg

P6_A18.4_2020-06-29_22-26-08_p4_sideHigherVp.jpg

P7_A18.4_2020-06-29_22-27-00_p5_insideCorrWiring.jpg

P8_A18.4_2020-06-29_22-28-00_p6_insideSideWiring.jpg

P9_A18.4_2020-06-29_22-28-27_p7_topDownOfGapShowingWiring.jpg

P9a_A18.4_2020-06-29_22-28-54_p8_gapWiringHatchesClosed.jpg

P9b_A18.4_2020-06-29_22-29-57_p9_ShotgunTurrets.jpg

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