FloppyDingo Posted May 28, 2020 Share Posted May 28, 2020 So I made my first xpath edit to set the knockdown cooldown higher so players couldn't just constantly stunlock zombies - at least that was the hope as it makes them all pretty trivial. <buff name="buffInjuryKnockdown01Cooldown" hidden="true"> <duration value="30"><!--Attribute "value" replaced by: "Floppydingo's KD Immunity Increase"--></duration> <stack_type value="ignore" /> </buff> It looks like the xpath worked, the duration is now 30, but it seems not to matter. Zombies get ko'd immediately regardless, as soon as they stand up. Link to comment Share on other sites More sharing options...
FloppyDingo Posted May 29, 2020 Author Share Posted May 29, 2020 Done a bit more research, edited the stun cooldown as well to give that a try - nothing. Made the stun buff visible and gave it to myself just to be sure that it was applying properly and it was when given by console - no idea if it is applying after KD by sledge. Messed with entity values for knockdown as well which seemed to have little effect either. Link to comment Share on other sites More sharing options...
xyth Posted June 1, 2020 Share Posted June 1, 2020 If this isn't working as intended, consider writing up a bug report with enough detail so the TFP testers can reproduce. Link to comment Share on other sites More sharing options...
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