Made_Manifest Posted April 29, 2020 Share Posted April 29, 2020 Hey all, So I have been having a talk with a lot of players and came up with the idea of adding a balanced Dual Wield mechanic to the game. For example in early game, you either use a torch to see or a weapon to fight. Why not have it so you can carry the torch off-hand so you can at least see during your fight. Want to Dual Wield pistols. Put two points into the Dual Wield skill which would require 3 points in Agility or Strength. It's just a thought that would allow players more diversity. Using a Pistol and a Flashlight, Torch and a one handed Pick. What does everyone else think :) Link to comment Share on other sites More sharing options...
Boidster Posted April 29, 2020 Share Posted April 29, 2020 4 hours ago, Made_Manifest said: What does everyone else think Well, on the one hand... But seriously, I think it probably could be balanced well enough to fit. IMO there would need to be significant restrictions to it. Things like: Must buy Level 1 of the perk to even start, and that only lets you dual-wield a torch, food, or drink in the off hand (and not attack with it) Levels 2-5 of the perk grant you off-hand attacks and better choices Primary and off-hand melee attacks should do reduced damage when dual-wielding (maybe 10% on the primary, 50% on the off-hand) Stamina use while dual-wielding should be greater (with the penalty reduced as you gain more ranks) Off-hand limited to club/torch, pistol, SMG, food & water (no medical supplies) No off-hand weapon allowed with rocket launcher, M60, or bows/crossbows (unless hand-crossbow becomes a thing) No precise aiming when dual-wielding Molotov, TNT, & grenade could be off-hand, but with a tiny chance of them getting activated if you are in melee combat Link to comment Share on other sites More sharing options...
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