Jump to content

Duel Wield Idea


Made_Manifest

Recommended Posts

Hey all, 

So I have been having a talk with a lot of players and came up with the idea of adding a balanced Dual Wield mechanic to the game. For example in early game, you either use a torch to see or a weapon to fight. Why not have it so you can carry the torch off-hand so you can at least see during your fight. Want to Dual Wield pistols. Put two points into the Dual Wield skill which would require 3 points in Agility or Strength. It's just a thought that would allow players more diversity. Using a Pistol and a Flashlight, Torch and a one handed Pick. What does everyone else think :) 

Link to comment
Share on other sites

4 hours ago, Made_Manifest said:

What does everyone else think

Well, on the one hand...

But seriously, I think it probably could be balanced well enough to fit. IMO there would need to be significant restrictions to it. Things like:

  • Must buy Level 1 of the perk to even start, and that only lets you dual-wield a torch, food, or drink in the off hand (and not attack with it)
  • Levels 2-5 of the perk grant you off-hand attacks and better choices
  • Primary and off-hand melee attacks should do reduced damage when dual-wielding (maybe 10% on the primary, 50% on the off-hand)
  • Stamina use while dual-wielding should be greater (with the penalty reduced as you gain more ranks)
  • Off-hand limited to club/torch, pistol, SMG, food & water (no medical supplies)
  • No off-hand weapon allowed with rocket launcher, M60, or bows/crossbows (unless hand-crossbow becomes a thing)
  • No precise aiming when dual-wielding
  • Molotov, TNT, & grenade could be off-hand, but with a tiny chance of them getting activated if you are in melee combat
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...