Dimencia Posted April 13, 2020 Share Posted April 13, 2020 Anyone have any suggestions on trouble shooting a re-occurring Server Hang? CPU on server will lock up 1 core at 100% (prior to the bug all cores are functioning normal) A18.4 (b4) steamcmd validation completed last few entries in log file remain the same every time (assumed this is the source) time stamps removed INF AIDirector: Spawning scouts at (-700.0, 51.0, 1403.0), towards (-769.0, 37.0, 1363.0) INF Spawning this wave: 1 INF Spawned [type=EntityZombie, name=zombieScreamer, id=27331] at (-699.5, 51.4, 1399.5) Day=38 TotalInWave=1 CurrentWave=1 INF AIDirector: scout horde spawned '[type=EntityZombie, name=zombieScreamer, id=27331]'. Moving to point of interest these last 5 lines appear every time the cpu is at 100% destination is a fortified base, ground level to below ground base, if it matters the base does have a water based spiked moat.... we have thought that it was just to difficult for the AI to path its way in, so we added a few paths, issue has continued to plage The zombieScreamer has been able to spawn in other locations with no issue if zombieScreamer is spawned at (or near) same location, manually and lead towards same location, issue does not surface Thanks in advance PasteBinLink: https://pastebin.com/kdcLTMhN Link to comment Share on other sites More sharing options...
SylenThunder Posted April 13, 2020 Share Posted April 13, 2020 Need the whole log. Use Patebin. Link to comment Share on other sites More sharing options...
Dimencia Posted April 14, 2020 Author Share Posted April 14, 2020 link https://pastebin.com/kdcLTMhN also inserted in first post Link to comment Share on other sites More sharing options...
SylenThunder Posted April 14, 2020 Share Posted April 14, 2020 Ok, no offense, but that CPU is pretty weak. It might have been ok to use for a dedi before a16, but it's not really up to spec for the newer versions. Try a fresh save without the mods and see how it goes. Link to comment Share on other sites More sharing options...
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