Robeloto Posted February 11, 2020 Share Posted February 11, 2020 I do not want them to be able to be picked up right away cause it is too OP. Worked well with traps, but with mines they just explode as I thought. I have not much time to test it out now either, so I wonder if anyone knows how to do this? I want to make it possible to disassemble all traps and mines without any problem. I think this is kinda fair how I did with the wood and spikes traps. You will get wood/iron but with only a 65% possibility to recover 1 trap in the last stage. Like this: <append xpath="/blocks/block[@name=trapSpikesWoodDmg2]"> <drop event="Harvest" name="" count="0" tool_category="Disassemble" /> <drop event="Destroy" name="trapSpikesWoodDmg0" prob="0.65" count="1" tool_category="Disassemble" /> <drop event="Destroy" count="0"/> </append> <append xpath="/blocks/block[@name=trapSpikesWoodDmg1]"> <drop event="Harvest" name="" count="0" tool_category="Disassemble" /> <drop event="Destroy" name="resourceWood" count="1" tool_category="Disassemble" /> <drop event="Destroy" count="0"/> </append> <append xpath="/blocks/block[@name=trapSpikesWoodDmg0]"> <drop event="Harvest" name="" count="0" tool_category="Disassemble" /> <drop event="Destroy" name="resourceWood" count="1" tool_category="Disassemble" /> <drop event="Destroy" count="0"/> </append> <append xpath="/blocks/block[@name=trapSpikesIronDmg2]"> <drop event="Harvest" name="" count="0" tool_category="Disassemble" /> <drop event="Destroy" name="trapSpikesIronDmg0" prob="0.65" count="1" tool_category="Disassemble" /> <drop event="Destroy" count="0"/> </append> <append xpath="/blocks/block[@name=trapSpikesIronDmg1]"> <drop event="Harvest" name="" count="0" tool_category="Disassemble" /> <drop event="Destroy" name="resourceScrapIron" count="1" tool_category="Disassemble" /> <drop event="Destroy" count="0"/> </append> <append xpath="/blocks/block[@name=trapSpikesIronDmg0]"> <drop event="Harvest" name="" count="0" tool_category="Disassemble" /> <drop event="Destroy" name="resourceScrapIron" count="1" tool_category="Disassemble" /> <drop event="Destroy" count="0"/> </append> <append xpath="/blocks/block[@name=trapSpikesDamage1]"> <drop event="Harvest" name="" count="0" tool_category="Disassemble" /> <drop event="Destroy" name="resourceWood" count="0" prob="0.01" tool_category="Disassemble" /> <drop event="Destroy" count="0"/> </append> <append xpath="/blocks/block[@name=trapSpikesDamage2]"> <drop event="Harvest" name="" count="0" tool_category="Disassemble" /> <drop event="Destroy" name="resourceWood" count="0" prob="0.01" tool_category="Disassemble" /> <drop event="Destroy" count="0"/> </append> <append xpath="/blocks/block[@name=trapSpikesDamage3]"> <drop event="Harvest" name="" count="0" tool_category="Disassemble" /> <drop event="Destroy" name="resourceWood" count="0" prob="0.01" tool_category="Disassemble" /> <drop event="Destroy" count="0"/> </append> <append xpath="/blocks/block[@name=trapSpikesDamage4]"> <drop event="Harvest" name="" count="0" tool_category="Disassemble" /> <drop event="Destroy" name="resourceWood" count="0" prob="0.01" tool_category="Disassemble" /> <drop event="Destroy" count="0"/> </append> <append xpath="/blocks/block[@name=trapSpikesDamage5]"> <drop event="Harvest" name="" count="0" tool_category="Disassemble" /> <drop event="Destroy" name="trapSpikesNew" prob="0.65" count="1" tool_category="Disassemble" /> <drop event="Destroy" count="0"/> </append> <append xpath="/blocks/block[@name=trapSpikesNew]"> <drop event="Harvest" name="" count="0" tool_category="Disassemble" /> <drop event="Destroy" name="resourceWood" count="0" prob="0.01" tool_category="Disassemble" /> <drop event="Destroy" count="0"/> </append> I know the mines will explode on destroy, cause they are coded that way. But there must be a solution around this. Link to comment Share on other sites More sharing options...
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