Valcien Posted February 8, 2020 Share Posted February 8, 2020 Been playing this game since alpha 15 or 16. It gets better with each update to me, great work to the devs. Manmade Enemies: I'm talking zombies with spiked metal clubs for arms, an armless zombie with a spiked iron mask, zombies clad in armor, a zombie with a junk turret backpack. Like they could be made by npcs who want you dead. Zombie Detection: Some very rare zombies only track your noise, or can't hear at all. A zombie type that's not too threatening but it scans for players trying to get line of sight, and charges you from max distance. Anti-Grindy: This is probably too wacky, but I suggest a couple of solutions for things that are a little too grindy for me; آ• Mods which can't be repared and break eventually, but give x2 block damage. Maybe requires diamonds. آ• When you're not using a tool type, you bank some of the unused effectiveness. Like if you haven't used a shovel for a whole day, shovels do 200% damage decaying for a short while. Thanks to the Fun Pimps and 7DtD players. Link to comment Share on other sites More sharing options...
SylenThunder Posted February 8, 2020 Share Posted February 8, 2020 IMHO, I think the demolisher will fit into this category once we have bandits, survivors, and a storyline/lore. Link to comment Share on other sites More sharing options...
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