Orphen Posted January 17, 2020 Share Posted January 17, 2020 I haven't really been messing with 7DTD since alpha 15 or 16. I was looking at the progression.xml file for perks and wanting to make some tweaks. I'm looking at passive effects and not getting a firm grasp of how this works. I was trying to look at existing mods to get a better understanding but still doesn't make much sense. <passive_effect name="LootQuantity" operation="perc_add" level="1,5" value="1,4"/> What does this mean? It's particularly the level= and the value= parts I do not understand. Does this mean the effect at the first level of this perk you get +1 to loot? and at level 5 of the perk it changes to +4 loot? Any help would be appreciated Link to comment Share on other sites More sharing options...
Telric Posted January 17, 2020 Share Posted January 17, 2020 Perc_add will add the % value. and the level is a range. So at level 1 of the perk, it will add 100% (level 1, value 1). Level 5 would add 400% (level 5, value 4). Idk the scale cuz i suck at math.. but level 2 would give something different... like 225% instead of 200%.. just cuz they have 5 levels that only go up to 400%... So you prety much understand it. Link to comment Share on other sites More sharing options...
Orphen Posted January 17, 2020 Author Share Posted January 17, 2020 ah, okay that makes more sense. So I can define what each level of a perk does with the single line, instead of having to write out a line for every level gained? That's pretty handy Link to comment Share on other sites More sharing options...
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