hqsly Posted January 9, 2020 Share Posted January 9, 2020 Hello comrades! How to display "experience to the next level" (playerxptonextlevel) on HUD, similar to displaying food and water. Thanks in advance Link to comment Share on other sites More sharing options...
n2n1 Posted January 9, 2020 Share Posted January 9, 2020 The key to this is prescribing the controller. Try specifying the "CharacterFrameWindow" or "PlayerStatsWindow" (i don't remember...) controller in the display line on the HUD. But it will not always work in isolation from its window, or may not be updated. (There are buttons that trigger the update of information...in case you manage to display it on the screen but it will not change). Link to comment Share on other sites More sharing options...
hqsly Posted January 9, 2020 Author Share Posted January 9, 2020 I done it! How to update the displayed experience in real time? Link to comment Share on other sites More sharing options...
n2n1 Posted January 10, 2020 Share Posted January 10, 2020 Did you get the right numbers on the screen? Updating this information this is the problem that i have not solved and i think it will be through editing the dll... There are 3 buttons that switch stats. Until the corresponding button is pressed, the controller will not start updating. Link to comment Share on other sites More sharing options...
hqsly Posted January 10, 2020 Author Share Posted January 10, 2020 Yep, the numbers are right, before you get an + experience. After that the numbers gon't update. It solved by pressing "ESC" key =) - - - Updated - - - Thank you very much for your help, friend!!! =) Link to comment Share on other sites More sharing options...
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