guccimarsh Posted January 9, 2020 Share Posted January 9, 2020 Hi. I'm trying to make some zombies for my server, but I need to make them distinguishable. I have found that the ReplaceMaterial0 and ReplaceMaterial1 is the way to go. However, I need to find the mesh "code" for the textures to fit my needs. Here's an example I found from another modlet: <property name="ReplaceMaterial0" value="entities/lighting/torch_wall_holder"/> Where would I find the rest of the "entities/lighting/torch_wall_holder" kind of files? Link to comment Share on other sites More sharing options...
n2n1 Posted January 10, 2020 Share Posted January 10, 2020 I didn't want to do it practically, but maybe this conversation will help: https://7daystodie.com/forums/showthread.php?22675-Unity-Assets-Bundle-Extractor&p=957702&viewfull=1#post957702 Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.